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wm/win: use copy to save win image
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Working around a quirk of the NVIDIA driver.

Signed-off-by: Yuxuan Shui <[email protected]>
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yshui committed Aug 12, 2024
1 parent 73f1611 commit f687cf5
Showing 1 changed file with 21 additions and 5 deletions.
26 changes: 21 additions & 5 deletions src/wm/win.c
Original file line number Diff line number Diff line change
Expand Up @@ -1933,11 +1933,27 @@ bool win_process_animation_and_state_change(struct session *ps, struct win *w, d
w->saved_win_image);
w->saved_win_image = NULL;
}
// TODO(yshui): might need to copy for NVIDIA. because acquiring a new
// window image before freeing the old one could be problematic with
// NVIDIA.
w->saved_win_image = w->win_image;
w->win_image = NULL;
if (ps->drivers & DRIVER_NVIDIA) {
if (w->win_image != NULL) {
w->saved_win_image = ps->backend_data->ops.new_image(
ps->backend_data, BACKEND_IMAGE_FORMAT_PIXMAP,
(ivec2){
.width = (int)win_ctx.width_before,
.height = (int)win_ctx.height_before,
});
region_t copy_region;
pixman_region32_init_rect(&copy_region, 0, 0,
(uint)win_ctx.width_before,
(uint)win_ctx.height_before);
ps->backend_data->ops.copy_area(
ps->backend_data, (ivec2){}, w->saved_win_image,
w->win_image, &copy_region);
pixman_region32_fini(&copy_region);
}
} else {
w->saved_win_image = w->win_image;
w->win_image = NULL;
}
w->saved_win_image_scale = (vec2){
.x = win_ctx.width / win_ctx.width_before,
.y = win_ctx.height / win_ctx.height_before,
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