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core: don't flush X connection before go to sleep
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See the added comments for details.

Fixes #1145
Fixes #1166
Fixes #1040?

Signed-off-by: Yuxuan Shui <[email protected]>
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yshui committed Feb 11, 2024
1 parent a5826b6 commit 75d0b7b
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Showing 2 changed files with 32 additions and 10 deletions.
10 changes: 8 additions & 2 deletions src/event.c
Original file line number Diff line number Diff line change
Expand Up @@ -48,8 +48,14 @@
/// When top half finished, we enter the render stage, where no server state should be
/// queried. All rendering should be done with our internal knowledge of the server state.
///
/// P.S. There is another reason to avoid sending any request to the server as much as
/// possible. To make sure requests are sent, flushes are needed. And `xcb_flush`/`XFlush`
/// functions may read more events from the server into their queues. This is
/// undesirable, see the comments on `handle_queued_x_events` in picom.c for more details.

// TODO(yshui) the things described above
// TODO(yshui) the things described above. This is mostly done, maybe some of
// the functions here is still making unnecessary queries, we need
// to do some auditing to be sure.

/**
* Get a window's name from window ID.
Expand Down Expand Up @@ -590,7 +596,7 @@ static inline void repair_win(session_t *ps, struct managed_win *w) {
// to make sure the X server receives the DamageSubtract request, hence the
// `xcb_request_check` here.
// Otherwise, we fetch the damage regions. That means we will receive a reply
// from the X server, which implies it has received our request.
// from the X server, which implies it has received our DamageSubtract request.
if (!w->ever_damaged) {
auto e = xcb_request_check(
ps->c.c, xcb_damage_subtract(ps->c.c, w->damage, XCB_NONE, XCB_NONE));
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32 changes: 24 additions & 8 deletions src/picom.c
Original file line number Diff line number Diff line change
Expand Up @@ -1607,9 +1607,32 @@ static void unredirect(session_t *ps) {
log_debug("Screen unredirected.");
}

// Handle queued events before we go to sleep
/// Handle queued events before we go to sleep.
///
/// This function is called by ev_prepare watcher, which is called just before
/// the event loop goes to sleep. X damage events are incremental, which means
/// if we don't handle the ones X server already sent us, we won't get new ones.
/// And if we don't get new ones, we won't render, i.e. we would freeze. libxcb
/// keeps an internal queue of events, so we have to be 100% sure no events are
/// left in that queue before we go to sleep.
static void handle_queued_x_events(EV_P attr_unused, ev_prepare *w, int revents attr_unused) {
session_t *ps = session_ptr(w, event_check);
// Flush because if we go into sleep when there is still requests in the
// outgoing buffer, they will not be sent for an indefinite amount of
// time. Use XFlush here too, we might still use some Xlib functions
// because OpenGL.
//
// Also note, after we have flushed here, we won't flush again in this
// function before going into sleep. This is because `xcb_flush`/`XFlush`
// may _read_ more events from the server (yes, this is ridiculous, I
// know). And we can't have that, see the comments above this function.
//
// This means if functions called ev_handle need to send some events,
// they need to carefully make sure those events are flushed, one way or
// another.
XFlush(ps->c.dpy);
xcb_flush(ps->c.c);

if (ps->vblank_scheduler) {
vblank_handle_x_events(ps->vblank_scheduler);
}
Expand All @@ -1619,13 +1642,6 @@ static void handle_queued_x_events(EV_P attr_unused, ev_prepare *w, int revents
ev_handle(ps, ev);
free(ev);
};
// Flush because if we go into sleep when there is still
// requests in the outgoing buffer, they will not be sent
// for an indefinite amount of time.
// Use XFlush here too, we might still use some Xlib functions
// because OpenGL.
XFlush(ps->c.dpy);
xcb_flush(ps->c.c);
int err = xcb_connection_has_error(ps->c.c);
if (err) {
log_fatal("X11 server connection broke (error %d)", err);
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