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Version bump 8.31RR5
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0lvin committed Feb 25, 2024
1 parent d76584a commit a77e52a
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10 changes: 10 additions & 0 deletions CHANGELOG
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Quake 2 8.31RR5:
- md3 models support,
- initial md2 Anachronox models support,
- add quake 1 monsters support: army, demon, dog, enforcer, fish, hknight,
knight, ogre, shalrath, tarbaby, wizard, zombie,
- fix for Shambler weapon,
- mdl model load fix for grouped frames,
- fix optional embeded mpeg decoder,
- initial cleanup game functions export list.

Quake 2 8.31RR4:
- remove modle skin count limit,
- use short instead byte in frame verts
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6 changes: 4 additions & 2 deletions README.md
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Expand Up @@ -28,8 +28,9 @@ State:
* mguhub: broken wall light, sometimes broken logic for surface fall in next maps

Monsters:
* incorrect dead animation for Arachnid
* broken fire effect for Guardian
* incorrect dead animation for Arachnid,
* broken fire effect for Guardian,
* incorrect skin in soft render for Wizard mdl model.

Models support:

Expand Down Expand Up @@ -74,6 +75,7 @@ Goals (none of it finished):
* md5 improve load speed,
* Single player support,
* support surface flags for Daikatana, Heretic 2, Anachronox,
* support Anachronox pak format,
* modified ReRelease game code support with removed KEX only related code.

Bonus goals:
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2 changes: 1 addition & 1 deletion src/common/header/common.h
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#include "shared.h"
#include "crc.h"

#define YQ2VERSION "8.31RR4"
#define YQ2VERSION "8.31RR5"
#define BASEDIRNAME "baseq2"

#ifndef YQ2OSTYPE
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