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Makefile
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GODOT_PROJ_PATH ?= ../godot
.PHONY:build-godot-debug
build-godot-debug:
$(MAKE) build-godot-debug-macos
$(MAKE) build-godot-debug-ios
$(MAKE) build-export-template-debug-ios
.PHONY:build-godot-debug-macos
build-godot-debug-macos:
cd $(GODOT_PROJ_PATH); \
scons platform=osx target=debug bits=64 -j 8
.PHONY:build-godot-debug-ios
build-godot-debug-ios:
cd $(GODOT_PROJ_PATH); \
scons platform=iphone target=debug bits=64 -j 8
.PHONY:clean-build-godot
clean-build-godot:
cd $(GODOT_PROJ_PATH); \
scons platform=osx --clean; \
scons platform=iphone --clean
.PHONY:build-export-template-debug-ios
build-export-template-debug-ios:
make -C export-template-ios build-export-template-debug-ios
.PHONY:copy-export-template-debug-ios-to-godot
copy-export-template-debug-ios-to-godot:
make -C export-template-ios copy-export-template-debug-ios-to-godot
.PHONY:start-godot
start-godot:
$(GODOT_PROJ_PATH)/bin/godot.osx.tools.64