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Moved iOS build post-processor settings to 'Project Settings/yasirkul…
…a/Texture Ops'
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Online documentation & example code available at: https://github.com/yasirkula/UnityTextureOps | ||
E-mail: [email protected] | ||
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1. ABOUT | ||
This plugin helps you save/load textures and perform simple operations on them, like scale and slice. | ||
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2. iOS SETUP | ||
iOS setup is normally handled automatically via a post processor script but, if you wish, you can execute the following steps to set up the plugin manually: | ||
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- set the value of ENABLED to false in TOPostProcessBuild.cs | ||
- set the value of 'Automated Setup' to false at 'Project Settings/yasirkula/Texture Ops' | ||
- build your project | ||
- insert "-framework MobileCoreServices -framework ImageIO" to the "Other Linker Flags" of Unity-iPhone Target (and UnityFramework Target on Unity 2019.3 or newer) | ||
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3. SCRIPTING API | ||
Please see the online documentation for a more in-depth documentation of the Scripting API: https://github.com/yasirkula/UnityTextureOps | ||
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