Releases: xtnded/codextended
CoDExtended v21 for 1.1x (03.12.2023)
New features:
- New script functions disableWeapon(), enableWeapon()
- Download stuck issue fixed
- Unknown commands in the server console now do not print to all clients. A say command is now required
If you don't wish your server to autopatch client to 1.1x then just use command: x_patchclient "0"
For help with installing, check the Wiki!
CoDExtended v20 (03.12.2023)
New features:
- Download stuck issue fixed
For help with installing, check the Wiki!
18-04-2023 855df4f
You probably want to use the _debug version.
Compiled from 855df4f
Notes:
/usr/bin/ld: obj/sv_snapshot_asm.o: warning: relocation in read-only section `.text'
/usr/bin/ld: warning: creating DT_TEXTREL in a shared object
CoDExtended v21 for 1.1x 12.06.2023
All the features from CoDExtended v20, but targeting 1.1x client. Additional features:
- Automated patching of players to 1.1x
- FOV and FPS limiting
- Screenshots with
/rcon getss
- Bouncing
Note:
12.06.2023 - fixed invalid cvar name string:
error
If you don't wish your server to autopatch client to 1.1x then just use command: x_patchclient "1"
For help with installing, check the Wiki!
CoDExtended v20 for 1.1
All the original features from old CoDExtended, but also:
- RCON:
tell
,say2
- GSC:
configStringIndex()
,replace()
,getStance()
- Callback:
CodeCallback_RemoteCommand
,CodeCallback_FireGrenade
- Other: ratelimiting
- New Server-Side Mod functionality – Server admins now have a way to flag pak files as being “Server-Side only” and clients will never attempt to download those pak files, regardless of client or server autodownload settings. To enable this feature, place the following text anywhere in the name of the pak file: “svr” (without the quotes). For instance, myservermod.pk3 would become myservermod_svr_.pk3. This allows a server admin to leave downloading on at all times without clients attempting to download the mod and will be especially helpful for modded servers that run custom maps.
Unsafe build contains:
- GSC:
system()