Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

nv2a: Improve inverse viewport z scaling and clipping #1542

Merged
merged 2 commits into from
Oct 22, 2023

Conversation

mborgerson
Copy link
Member

@mborgerson mborgerson commented Oct 22, 2023

Fixes some depth issues.

  • Test macOS to make sure it's not crippled by change Performance is apparently unaffected.

@mborgerson mborgerson merged commit b3fc80b into master Oct 22, 2023
30 checks passed
@mborgerson mborgerson deleted the fix/zscale-zclip branch October 22, 2023 07:22
@Triticum0
Copy link

Triticum0 commented Oct 22, 2023

Fixes

  • Driver: Parallel Lines
  • IndyCar Series
  • IndyCar Series 2005
  • Oddworld: Munch's Oddysee
  • Tron 2.0: Killer App

the other games are not fixed or I haven't tested them.

Untested

  • Splinter Cell Pandora Tomorrow (Tested Tom Clancy's Splinter Cell)
  • Tom Clancy's Rainbow Six 3 (Tested Tom Clancy's Splinter Cell)
  • Tom Clancy's Rainbow Six 3 Black Arrow (Tested Tom Clancy's Splinter Cell)
  • Tom Clancy's Ghost Recon: Advanced Warfighter (Tested Tom Clancy's Splinter Cell)
  • Knight's Apprentice: Memorick's Adventures (Need an amd card to test)

@Fabxx
Copy link
Contributor

Fabxx commented Oct 27, 2023

tested on splinter cell, does not fix depth issues yet

immagine

@LeRutY
Copy link

LeRutY commented Oct 28, 2023

Unfortunately it doesn´t fix the issue in Rainbow Six 3 and Ghost Recon Advanced Warfighter
Wallhack

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
4 participants