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nv2a: Adjust NaN handling to be similar to HW
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abaire committed May 18, 2022
1 parent 38a0e46 commit 24c5c9b
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Showing 2 changed files with 25 additions and 20 deletions.
34 changes: 25 additions & 9 deletions hw/xbox/nv2a/shaders.c
Original file line number Diff line number Diff line change
Expand Up @@ -769,6 +769,22 @@ STRUCT_VERTEX_DATA);
i, i);
}
}
mstring_append(header,
"/* Converts the input to vec4, pads with last component */\n"
"vec4 _in(float v) { return vec4(v); }\n"
"vec4 _in(vec2 v) { return v.xyyy; }\n"
"vec4 _in(vec3 v) { return v.xyzz; }\n"
"vec4 _in(vec4 v) { return v.xyzw; }\n"
"#define FixNaN(src, mask) _FixNaN(_in(src)).mask\n"
"vec4 _FixNaN(vec4 src)\n"
"{\n"
" bvec4 nans = isnan(src);\n"
" if (!any(nans)) {\n"
" return src;\n"
" }\n"
" ivec4 signs = floatBitsToInt(src);\n"
" return mix(src, mix(vec4(1.0), vec4(0.0), lessThan(signs, ivec4(0))), nans);\n"
"}\n");
mstring_append(header, "\n");

MString *body = mstring_from_str("void main() {\n");
Expand Down Expand Up @@ -879,15 +895,15 @@ STRUCT_VERTEX_DATA);

/* Set outputs */
mstring_append(body, "\n"
" vtx.D0 = clamp(oD0, 0.0, 1.0) * vtx.inv_w;\n"
" vtx.D1 = clamp(oD1, 0.0, 1.0) * vtx.inv_w;\n"
" vtx.B0 = clamp(oB0, 0.0, 1.0) * vtx.inv_w;\n"
" vtx.B1 = clamp(oB1, 0.0, 1.0) * vtx.inv_w;\n"
" vtx.Fog = oFog.x * vtx.inv_w;\n"
" vtx.T0 = oT0 * vtx.inv_w;\n"
" vtx.T1 = oT1 * vtx.inv_w;\n"
" vtx.T2 = oT2 * vtx.inv_w;\n"
" vtx.T3 = oT3 * vtx.inv_w;\n"
" vtx.D0 = clamp(FixNaN(oD0, xyzw), 0.0, 1.0) * vtx.inv_w;\n"
" vtx.D1 = clamp(FixNaN(oD1, xyzw), 0.0, 1.0) * vtx.inv_w;\n"
" vtx.B0 = clamp(FixNaN(oB0, xyzw), 0.0, 1.0) * vtx.inv_w;\n"
" vtx.B1 = clamp(FixNaN(oB1, xyzw), 0.0, 1.0) * vtx.inv_w;\n"
" vtx.Fog = FixNaN(oFog, x) * vtx.inv_w;\n"
" vtx.T0 = FixNaN(oT0, xyzw) * vtx.inv_w;\n"
" vtx.T1 = FixNaN(oT1, xyzw) * vtx.inv_w;\n"
" vtx.T2 = FixNaN(oT2, xyzw) * vtx.inv_w;\n"
" vtx.T3 = FixNaN(oT3, xyzw) * vtx.inv_w;\n"
" gl_Position = oPos;\n"
" gl_PointSize = oPts.x;\n"
"\n"
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11 changes: 0 additions & 11 deletions hw/xbox/nv2a/vsh.c
Original file line number Diff line number Diff line change
Expand Up @@ -612,17 +612,6 @@ static const char* vsh_header =
* https://www.opengl.org/registry/specs/NV/vertex_program1_1.txt
*/
"\n"
//QQQ #ifdef NICE_CODE
"/* Converts the input to vec4, pads with last component */\n"
"vec4 _in(float v) { return vec4(v); }\n"
"vec4 _in(vec2 v) { return v.xyyy; }\n"
"vec4 _in(vec3 v) { return v.xyzz; }\n"
"vec4 _in(vec4 v) { return v.xyzw; }\n"
//#else
// "/* Make sure input is always a vec4 */\n"
// "#define _in(v) vec4(v)\n"
//#endif
"\n"
"#define INFINITY (1.0 / 0.0)\n"
"\n"
"#define MOV(dest, mask, src) dest.mask = _MOV(_in(src)).mask\n"
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