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Cards against humanity

Simple implementation of the cards against humanity game using node and sockets. What is Cards against humanity? check here.

What works?

  • Game works and is playable

Running locally for test / development

  • Make sure docker is installed
  • Clone repo
  • Run docker-compose run -d app
  • Access app on http://localhost:3000

How to play with friends?

  • Make sure docker is installed
  • Make sure you have an ngrok account and copy your authtoken
  • Clone repo
  • Create a .env file in project root folder (should be in same place as docker-compose.yml)
  • Create entry NGROK_TOKEN=WHATEVER_YOUR_ACCESS_TOKEN_IS in the file
  • Run docker-compose up -d ngrok
  • Open http://localhost:4040/status and copy / share the URL with people you want to play with

To do

  • Should probably do first
    • Save cards in some database (sqlite? mongo?) Done (Just went with json files since its much faster for this use-case, created different json files for each use-case).
    • Add some logic to check minimum cards needed from selected packs
    • Add validation logic for game settings Done
    • Send setting updates to other players Done
    • Prevent lobby join if game not started and player limit is set Done
  • Spagetti / Hacks
    • Find a way to get rid of delay timeouts for game:draw-cards even in game-controller.module.js Done
  • Lobby settings screen
    • Card pack selection (would need to save and fetch card packs from db) Done
    • Password Done
    • Idle timer Done
    • Max rounds to play Done
    • Max players allowed Done
  • Extra pages?
    • Rules
    • Card packs and cards Done
  • Features
    • Show active games on home
  • Scaling
    • Save game data in redis
    • Socket.io redis adapter
    • Prevent same browser from joining as different users (sessions / cookies)
  • Use docker compose and update running instructions Done
  • Make it responsive 🙃

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Online replica of cards against humanity party game

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