Feature: Custom Map - City 38 #4
Labels
Entity
This issue relates to a existing / new entity
Gameplay
Involves the gameplay.
Map
This issue is related to the current map and requires modifications.
Size: Massive
Affects ALOT of things / VERY difficulty to implement
Type: Feature
A new feature to be added
Type: Performance
Something performance related.
City 38
For now, this is a sketch which will be constantly updated until completion.
Design & Concept
City 38 is being designed as a newly "constructed" city. The combine has just recently designed this city, taking into account all their previous knowledge they've learned with the first cities. What this means is that combine facilities in this map are secure, defended and well guarded against all threats.
City 38 serves currently as a base of operations for production, improvement and shipping of Union Assets, including Overwatch assets. This means the combine in this map will have ground and air vehicles at their disposal. Should a dire situation ever arise, dispatching choppers, gunships and striders wouldn't take long.
The sewers contain several vents which leads into a vent maze, which can lead to secret areas, or straight to your doom.
For the sake of fucking you over and making things interesting, the vent paths will also change every map restart. Good luck.
Basically a map where you can reach most places without backtracking
")More suggestions to come...
Map Areas - Basic
Map Areas - Art Pass
Entities
Combine
Generic
Trigger
Describe alternatives you've considered
City 3 is the alternative map to be used.
Additional context
Added as memento and progress tracker
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