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Feature: Custom Map - City 38 #4

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1 of 58 tasks
xTheLifex opened this issue Sep 28, 2022 · 0 comments
Open
1 of 58 tasks

Feature: Custom Map - City 38 #4

xTheLifex opened this issue Sep 28, 2022 · 0 comments
Labels
Entity This issue relates to a existing / new entity Gameplay Involves the gameplay. Map This issue is related to the current map and requires modifications. Size: Massive Affects ALOT of things / VERY difficulty to implement Type: Feature A new feature to be added Type: Performance Something performance related.

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@xTheLifex
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City 38

For now, this is a sketch which will be constantly updated until completion.

Design & Concept

City 38 is being designed as a newly "constructed" city. The combine has just recently designed this city, taking into account all their previous knowledge they've learned with the first cities. What this means is that combine facilities in this map are secure, defended and well guarded against all threats.
City 38 serves currently as a base of operations for production, improvement and shipping of Union Assets, including Overwatch assets. This means the combine in this map will have ground and air vehicles at their disposal. Should a dire situation ever arise, dispatching choppers, gunships and striders wouldn't take long.

The sewers contain several vents which leads into a vent maze, which can lead to secret areas, or straight to your doom.
For the sake of fucking you over and making things interesting, the vent paths will also change every map restart. Good luck.

  • Dark and Grim atmosphere.
  • Almost impossible to escape city without inside help.
  • Very secure and well defended combine installations
  • A "circular" map - Roadkill ("Basically a map where you can reach most places without backtracking")

More suggestions to come...

Map Areas - Basic

  • Trainstation / Metro
  • Residential 1
  • Residential 2
  • Residential 3
  • RDT
  • Industrial 1
  • Industrial 2
  • Plaza
  • Outer Nexus
  • Inner Nexus
  • Armory
  • Overwatch Stasis
  • Rooftops
  • Sewer Entrances
  • Restricted Block 1
  • Restricted Block 2
  • Sewers
  • Underground 1
  • Underground 2
  • Underground 3
  • Cave 1
  • Secret Elevator
  • Secret Place
  • Secret Place 2
  • Secret Place 3

Map Areas - Art Pass

  • Trainstation / Metro
  • Residential 1
  • Residential 2
  • Residential 3
  • RDT
  • Industrial 1
  • Industrial 2
  • Plaza
  • Outer Nexus
  • Inner Nexus
  • Armory
  • Overwatch Stasis
  • Rooftops
  • Sewer Entrances
  • Restricted Block 1
  • Restricted Block 2
  • Sewers
  • Underground 1
  • Underground 2
  • Underground 3
  • Cave 1
  • Secret Elevator
  • Secret Place
  • Secret Place 2
  • Secret Place 3

Entities

Combine

  • Combine Generator
  • Improved Forcefield
  • Emplacement Gun
  • Emplacement Sniper (?)

Generic

  • Generator
  • H.E.P E/C (For Secret Place)
  • More Turrets

Trigger

  • info_area - Automatically makes/updates a helix area. Can be overwriten by using commands. Adds support for restricted areas and special areas, for Roleplay NPCs to navigate.

Describe alternatives you've considered
City 3 is the alternative map to be used.

Additional context
Added as memento and progress tracker

@xTheLifex xTheLifex added Type: Feature A new feature to be added Size: Massive Affects ALOT of things / VERY difficulty to implement Type: Performance Something performance related. Gameplay Involves the gameplay. Entity This issue relates to a existing / new entity Map This issue is related to the current map and requires modifications. labels Sep 28, 2022
xTheLifex added a commit that referenced this issue Oct 9, 2022
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Labels
Entity This issue relates to a existing / new entity Gameplay Involves the gameplay. Map This issue is related to the current map and requires modifications. Size: Massive Affects ALOT of things / VERY difficulty to implement Type: Feature A new feature to be added Type: Performance Something performance related.
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