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Working with Lua and C# 🔨
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Working with Lua and C# 🔨
  • 19:13 (UTC -03:00)

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xTheLifex/README.md

Portfolio

Hello, I’m TheLife!

I’m passionate about game development, programming, level design, modding, creating fun experiences and most importantly: art.

Contact Me


Skills

Programming

  • Prototyped an educational mobile game for the local government using Unity
  • Experience in some game engines, through years of prototyping personal hobby projects.
    • Unity

    • Godot

    • GameMaker: Studio 1 & 2

    • Roblox

    • Ren'py

    • RPG Maker

  • Have been developing a custom Lua game engine built on top of Love2D for hobby projects.
  • Extensive experience with Lua scripting for various platforms, including:

Design & Examples

Below is some of my experience making User Interfaces for Roblox and Godot, as well as some other showcases of my work related to programming.

2023-03-03_20-59-52.mp4
2024-03-02.14-45-14.mp4
proto2.mp4

Level Design

Skilled in level design and enthusiast for environmental storytelling. Below are examples of my work:

Indoor Level Design 1
Indoor Level Design 2
Sewer-like Area Design
Sewer-like Area Design Unfinished (No art pass): Unfinished parking lot vibe thing

Popular repositories Loading

  1. SS13-SCP13 SS13-SCP13 Public

    Forked from SS13-SCP13/SS13-SCP13

    SCP13 is a full conversion of Baystation12 towards the malleable universe of the SCP Foundation.

    DM 1

  2. Refugees-Hl2RP Refugees-Hl2RP Public

    The Refugees Hl2RP gamemode.

    Lua 1

  3. SS3D SS3D Public

    Forked from RE-SS3D/SS3D

    RE:SS3D the game, another remake of SS13, but with another D.

    C#

  4. solis solis Public

    Space colony building game set in procedurally generated solar system.

    C#

  5. MonkeyStation MonkeyStation Public

    Forked from MonkeyStation13/MonkeyStation

    Monkey Station Official

    DM

  6. OpenRA OpenRA Public

    Forked from OpenRA/OpenRA

    Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

    C#