Skip to content

Releases: xCollateral/VulkanMod

0.2.0 build 1

14 Dec 16:40
Compare
Choose a tag to compare

Bugfixes

  • Rendered Chunks are now reset upon settings or resource packs change.
  • Chunk borders debug(F3 + G) now won't crash the game, it will show simple chunk boundaries.

0.2.0

11 Dec 12:08
Compare
Choose a tag to compare

This update should bring a leap in performance especially at higher render distances.

Performance

  • Improved chunk update algorithm
  • New chunk culling algorithm
  • Improved chunk rendering performance
  • Improved memory management

Settings

  • New "Advanced Chunk Culling" setting

Bugfixes

  • Fixed memory stats showing negative values

0.1.8

06 Oct 20:36
Compare
Choose a tag to compare

Options

  • New Video Settings screen to replace minecraft's one.
  • New Config file to store user options.
  • RenderFrameQueue option.
  • Windowed fullscreen option.
  • Gui optimizations option (disabled by default due to mod compatibility).

Miscellaneous

  • Game loop will keep running while minimized(but not rendering).

Fixed Issues

  • Mesa driver shouldn't crash anymore as long as RenderFrameQueue is set to 2.
  • Fixed freeze on some devices(linux) when resizing window.
  • Device selection now follows priority to avoid inadequate device picking.
  • Fixed exception thrown on gathering system information after crash.

Debug

  • Logs unsupported extensions.

0.1.7

15 Aug 13:03
Compare
Choose a tag to compare

Fixed issues

  • Crash on resource pack realoading, server switching or dimensions loading should be fixed(or at least mitigated).

Performance

  • Batched gui rendering.
  • Rollback to LWJGL 3.2.3 since LWJGL 3.3.0+ is slower in compiling shaders.

Results: better performance and faster game/resources loading.

Miscellaneous

  • Added Vsync support.
  • Improved compatibility(REI works but has still some bugs)

0.1.6 build 1

15 Jul 13:23
Compare
Choose a tag to compare

Fixed Issues

  • Bugfixes
  • Moving blocks now rendering

0.1.6

12 Jul 20:36
Compare
Choose a tag to compare

Fixed issues

  • Fixed mipmap issue causing black outlines on some translucent textures
  • Fixed crash on destroying texture

Optimizations

  • Baked quad optimizations.

Compatibility

  • Memory Type selection using device's properties.

0.1.5 build 2

28 Jun 13:12
Compare
Choose a tag to compare
  • Watermask fix
  • Enchantment screen fix
  • Dedicated gpu is now preferred
  • Fixed light direction

0.1.5 build 1

16 Jun 17:07
Compare
Choose a tag to compare
  • Fixed items/blocks lighting(normal format).
  • Added colormask.

0.1.5

11 Jun 10:18
Compare
Choose a tag to compare
  • Release for Minecraft 1.19
  • Probably fixed random crashes on chunk loading

0.1.4 build 4

05 Jun 08:26
Compare
Choose a tag to compare
  • lwjgl 3.3.1
  • Optimizations