Releases: woutkolkman/mousedrag
Releases · woutkolkman/mousedrag
Release 0.5.1
- Replaced most hooks with ILHook delegates, which should be more performant. Let me know if something broke.
- Dev Console integration, added 22 new commands which start with "md_"
- Custom gravity can now be entered via Dev Console
- Added radialmenu tool which copied selector to clipboard and opens Dev Console
- Disable mousedragging when devtools menu is opened, so you won't drag objects while editing the room with devtools
- Added keybind that loads all rooms in the region
- Radialmenu now also displays ID for items
- Fix small bug with radialmenu position while dragging the selected object
Release 0.5.0
- Menu slot overhaul, now every slot shows their own tooltips in the label, and sprite colors
- Remix settings overhaul (probably some of your settings were lost)
- Configurable drag keybind, now vanilla sandbox mousedragger is disabled by default
- Fixed some menu animations
- Fixed a slot selection bug
- Fixed page/subpage being managed separately
- Replaced safari-control tool sprite
- Heal limbs/tentacles/wings option
- Rain Reloader support
Release 0.4.0
- Compiled for Rain World 1.9.15
- Added pages & submenus in radialmenu
- Added label that shows name of selected object
- Added inverse gravity option, half gravity is now 0.2f gravity
- Added feature that tries to prevent smashing scugs into walls
- Added selectable player for safari-controls
- Fixed untame (i hope)
- Added 'info' tool that copies all members of selected object to clipboard, for debugging purposes
Release 0.3.2
- BodyChunk position locks (like pausing, but without the pausing)
- Control room-gravity tool
- Delete only dead creatures in room tool
- Safari-control cyclecamera now unstuns players when returning to one
- AbstractRoomUpdateIL to prevent creatures from moving in unloaded rooms to truly pause creatures
- Simple RegionKit integration
- Integration exceptions are now thrown, to help with debugging
Release 0.3.1
- Added support for SBCameraScroll zoom
- Added support for SplitScreen Co-op
- Added experimental SplitScreen multiplayer safari
- Reduced chance to misclick in radialmenu by freezing the menu in-place when mouse hovers over it
- Replaced all cursor visibility code with auto-hide cursor, check the options to reconfigure or disable
- Improved BeastMaster integration
- Prevent accidental dragging on devtools map-page
- Activate jellyfish, fireEgg and hazer by throwing
- Fixed safari camera exceptions
Release 0.3.0
- Safari-control anywhere & multiplayer (requires DLC), suggestion by gruntonium
- Added forcefields
- Pause and stun now track abstractphysicalobjects
- Activate stowaway by healing them
- When deleting in region, fixed slugpup deletion if not loaded
- BeastMaster integration is now optional
Release 0.2.9
- New destroy in region tools
- Don't open menu when right clicking on BeastMaster
- Fixed graphical bugs when background isn't redrawn correctly if BeastMaster isn't enabled
- KeyBinds for exclusively selecting creatures (default LeftControl)
- Reorder radialmenu tools to align with options menu order
- Fixed most creature in stomach cut/paste bugs
- Hide menu when hibernating or during dreams
Release 0.2.8
- Undo arena game over when reviving players
- Throw weapon keybind, configurable force and threshold for throwing
- Changed rotationspeed of crosshair in radialmenu
- Changed selection of small bodychunks
- Fixed player animation after revive
- Fixed damage tracking bug when reviving pups
- Added stun and lung reset when reviving players
- Changed teleport to not reset outside terrain
- Changed call of tools to include PhysicalObjects in arguments
Release 0.2.7
- Fixed graphical bug with radial menu
- Added waypoint teleport (crosshair) and mouse teleport options
- Destroy objects in room no longer deletes creatures (except for radialmenu option)
- Dragging backspears will no longer try to throw them
- Added sandbox and safari only option
- Properly limit velocity magnitude when dragging players
- Only read activetype when starting a new game
Release 0.2.6
- Cut/copy/paste any object (clipboard)
- Kill releases mask option (for vultures/elites)
- Pull any object from grasps instead of only weapons
- Preparations for the Psychic
- Velocity drag option (instead of position drag)
- Reduce max drag speed of player in velocity drag
- Fix class accessibility for add-on mods
- Menu middle mouse button option, to keep RMB accessible for other mods
- Sporeplant delete will now retain the stalk
- Deactivate tools every restart/cycle option (when using keybind)