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Releases: woutkolkman/mousedrag

Release 0.5.1

01 Dec 12:13
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  • Replaced most hooks with ILHook delegates, which should be more performant. Let me know if something broke.
  • Dev Console integration, added 22 new commands which start with "md_"
  • Custom gravity can now be entered via Dev Console
  • Added radialmenu tool which copied selector to clipboard and opens Dev Console
  • Disable mousedragging when devtools menu is opened, so you won't drag objects while editing the room with devtools
  • Added keybind that loads all rooms in the region
  • Radialmenu now also displays ID for items
  • Fix small bug with radialmenu position while dragging the selected object

Release 0.5.0

31 Oct 21:22
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  • Menu slot overhaul, now every slot shows their own tooltips in the label, and sprite colors
  • Remix settings overhaul (probably some of your settings were lost)
  • Configurable drag keybind, now vanilla sandbox mousedragger is disabled by default
  • Fixed some menu animations
  • Fixed a slot selection bug
  • Fixed page/subpage being managed separately
  • Replaced safari-control tool sprite
  • Heal limbs/tentacles/wings option
  • Rain Reloader support

Release 0.4.0

05 May 15:08
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  • Compiled for Rain World 1.9.15
  • Added pages & submenus in radialmenu
  • Added label that shows name of selected object
  • Added inverse gravity option, half gravity is now 0.2f gravity
  • Added feature that tries to prevent smashing scugs into walls
  • Added selectable player for safari-controls
  • Fixed untame (i hope)
  • Added 'info' tool that copies all members of selected object to clipboard, for debugging purposes

Release 0.3.2

04 Feb 16:42
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  • BodyChunk position locks (like pausing, but without the pausing)
  • Control room-gravity tool
  • Delete only dead creatures in room tool
  • Safari-control cyclecamera now unstuns players when returning to one
  • AbstractRoomUpdateIL to prevent creatures from moving in unloaded rooms to truly pause creatures
  • Simple RegionKit integration
  • Integration exceptions are now thrown, to help with debugging

Release 0.3.1

13 Jan 16:41
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  • Added support for SBCameraScroll zoom
  • Added support for SplitScreen Co-op
  • Added experimental SplitScreen multiplayer safari
  • Reduced chance to misclick in radialmenu by freezing the menu in-place when mouse hovers over it
  • Replaced all cursor visibility code with auto-hide cursor, check the options to reconfigure or disable
  • Improved BeastMaster integration
  • Prevent accidental dragging on devtools map-page
  • Activate jellyfish, fireEgg and hazer by throwing
  • Fixed safari camera exceptions

Release 0.3.0

26 Nov 19:10
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  • Safari-control anywhere & multiplayer (requires DLC), suggestion by gruntonium
  • Added forcefields
  • Pause and stun now track abstractphysicalobjects
  • Activate stowaway by healing them
  • When deleting in region, fixed slugpup deletion if not loaded
  • BeastMaster integration is now optional

Release 0.2.9

29 Oct 10:21
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  • New destroy in region tools
  • Don't open menu when right clicking on BeastMaster
  • Fixed graphical bugs when background isn't redrawn correctly if BeastMaster isn't enabled
  • KeyBinds for exclusively selecting creatures (default LeftControl)
  • Reorder radialmenu tools to align with options menu order
  • Fixed most creature in stomach cut/paste bugs
  • Hide menu when hibernating or during dreams

Release 0.2.8

15 Oct 17:17
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  • Undo arena game over when reviving players
  • Throw weapon keybind, configurable force and threshold for throwing
  • Changed rotationspeed of crosshair in radialmenu
  • Changed selection of small bodychunks
  • Fixed player animation after revive
  • Fixed damage tracking bug when reviving pups
  • Added stun and lung reset when reviving players
  • Changed teleport to not reset outside terrain
  • Changed call of tools to include PhysicalObjects in arguments

Release 0.2.7

01 Oct 11:53
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  • Fixed graphical bug with radial menu
  • Added waypoint teleport (crosshair) and mouse teleport options
  • Destroy objects in room no longer deletes creatures (except for radialmenu option)
  • Dragging backspears will no longer try to throw them
  • Added sandbox and safari only option
  • Properly limit velocity magnitude when dragging players
  • Only read activetype when starting a new game

Release 0.2.6

07 Sep 17:57
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  • Cut/copy/paste any object (clipboard)
  • Kill releases mask option (for vultures/elites)
  • Pull any object from grasps instead of only weapons
  • Preparations for the Psychic
    • Velocity drag option (instead of position drag)
    • Reduce max drag speed of player in velocity drag
  • Fix class accessibility for add-on mods
  • Menu middle mouse button option, to keep RMB accessible for other mods
  • Sporeplant delete will now retain the stalk
  • Deactivate tools every restart/cycle option (when using keybind)