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Force GPU to always render if on hud #22
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This equation looks wrong. Also why not just draw every frame instead of framerate limiting it?
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Yeah I think it's safe to remove the framelimit check, I was paranoid about making sure I'm calling ent:draw when it will guarantee a rendered frame but hudpaint seems like a safe context(delta-wise) to call the gpu's draw function without a framelimit check.
So, my reasoning was that with the GPU's draw func, it checks the equation(I copied it from ent:draw) it doesn't check between last rendered frame and now, only between last draw call and now, so if this gets called quickly enough that it results in a deltatime of less than or equal to 0 it will stall GPU rendering entirely(until called less frequently) rather than stall until time between lastframe and now is within frame limit, this should be reworked soon.