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Menus support any controller #33

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Andrew1Hawes
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@Andrew1Hawes Andrew1Hawes commented Jun 6, 2023

Also added KPADRead to the check to force open the menu. Of course it's unusable because the controllers don't connect quick enough, but the infrastructure's there for when we figure something out.

Fixes #23
Semi-fixes #9 - you need to have autobooting disabled

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Just noticed I forgot to move everything into a function.

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eku commented Jun 7, 2023

Am I seeing this correctly with all the C&P loops? Is it not possible to store this in a function and parameterize it if necessary?

@Andrew1Hawes Andrew1Hawes marked this pull request as draft June 7, 2023 15:22
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@Maschell should be all done

@Andrew1Hawes Andrew1Hawes marked this pull request as ready for review June 9, 2023 00:04
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Looking good so far. Can you fix getInput and move all input related functions into a new file (e.g. InputUtils.h)?

source/MenuUtils.cpp Show resolved Hide resolved
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I'll gonna do the fixes myself and then merge

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Maschell commented Jun 14, 2023

Will be reopened and merged

@Maschell Maschell closed this Jun 14, 2023
@Andrew1Hawes Andrew1Hawes deleted the controller branch July 3, 2023 09:06
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Skip update warning with no gamepad connected Use Wii Mote for Boot Selection
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