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unity-simple-URP-pixelation

Custom renderer feature to pixelate the screen Code Walkthrough: youtube video

Disclaimer

I'm experimenting with this effect to not have to use two separate cameras as in my previous approach. The code might not be optimized since I don't really know how the RendererFeatures operate in depth.

Usage

To use this, go to your renderer settings and add the PixelizeFeature. Set your target height and you're on :)

Commented code in the shader and in the PixelizePass class is for alternate versions of this effect that either:

  • Don't use the shader
  • Don't down scale the render texture in the first blit pass

Un-comment at your own risk lmao

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Custom renderer feature to pixelate the screen

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