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Unpacked resource files for easy editing with W3Edit; scripts; localization files

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TW3GhostMode

  1. Unpacked resource files for easy editing with W3Edit by Saracen. CDPR forum topic about the editor.
  2. Scripts.
  3. Localization files.
  4. Menu.
  5. Design documents (not very well structured, not 100% accurate, part English, part Russian).

Using this repository requires intermediate modding knowledge: you need W3Edit set up and working and w3strings encoder.

Using "Clone or download" button above you can download the whole repository as a zip package. And if you have GitHub desktop utility, you can use "Open in Desktop" link to sync cloud repository with your local one.

Either way, you'll get a folder with a structure similar to that of the repository. Open modGhostMode.w3modproj with W3Edit and press "Pack and install mod" icon to install it into your Mods folder. Then go inside "[Your Local GM Repository]\modGhostMode" folder and manually copy "scripts" folder into your "[The Witcher 3 folder]\Mods\modGhostMode\content" folder, replacing the existing "scripts" folder. Then update the menu by copying "[Your Local GM Repository]\modGhostMode\menu\modSignsConfig.xml" file to the "[The Witcher 3 folder]\bin\config\r4game\user_config_matrix\pc" folder. After that open "[Your Local GM Repository]\modGhostMode\localization" folder and compile (encode) proper localization file (see encoding-help.txt, I'm assuming English localization below) with w3strings encoder:

w3strings.exe --encode en.csv --id-space 992

You can place w3strings.exe directly into the "[Your Local GM Repository]\modGhostMode\localization" folder. Successful encoding will produce several files, the one you need is en.csv.w3strings: rename it to en.w3strings and copy it to the "[The Witcher 3 folder]\Mods\modGhostMode\content" folder, replacing the existing file.

Run Script Merger/Mod Merger to fix your current merges.

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Unpacked resource files for easy editing with W3Edit; scripts; localization files

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