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Updated for Windows 10 Anniversary SDK (14393)
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Original file line number | Diff line number | Diff line change |
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@@ -3,7 +3,7 @@ DXUT FOR DIRECT3D 11 | |
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Copyright (c) Microsoft Corporation. All rights reserved. | ||
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April 26, 2016 | ||
August 2, 2016 | ||
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DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily | ||
samples, demos, and prototypes. | ||
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@@ -21,6 +21,11 @@ For the latest version of DXUT11, more detailed documentation, etc., please visi | |
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http://go.microsoft.com/fwlink/?LinkId=320437 | ||
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This project has adopted the Microsoft Open Source Code of Conduct. For more information see the | ||
Code of Conduct FAQ or contact [email protected] with any additional questions or comments. | ||
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https://opensource.microsoft.com/codeofconduct/ | ||
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------- | ||
SAMPLES | ||
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@@ -51,6 +56,9 @@ This version of DXUT only supports Direct3D 11, and therefore is not compatible | |
RELEASE HISTORY | ||
--------------- | ||
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August 2, 2016 (11.13) | ||
Updated for VS 2015 Update 3 and Windows 10 SDK (14393) | ||
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April 26, 2016 (11.12) | ||
Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab | ||
Retired VS 2012 projects and obsolete adapter code | ||
|
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197 changes: 197 additions & 0 deletions
197
DirectXTK/Audio/DirectXTKAudio_Desktop_2015_DXSDK.vcxproj
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