This repository has been archived by the owner on Nov 20, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 371
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
13 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,6 +1,6 @@ | ||
# DirectX SDK Samples | ||
|
||
This repo contains Direct3D 11, XInput, and XAudio2 samples that originally shipped in the legacy DirectX SDK. These are all **Windows desktop** applications for Windows 7 Service Pack 1 with the DirectX 11.0 runtime or later. | ||
This repo contains Direct3D 11, XInput, and XAudio2 samples that originally shipped in the legacy DirectX SDK. These are all **Windows desktop** applications for Windows 7 Service Pack 1 or later. | ||
|
||
They have all been cleaned up to build using the Windows 10 SDK, and _DO NOT_ require the DirectX SDK to build. Projects for Visual Studio 2019 are provided, and can be upgraded to VS 2022. | ||
|
||
|
@@ -14,8 +14,20 @@ They have all been cleaned up to build using the Windows 10 SDK, and _DO NOT_ re | |
|
||
All content and source code for this package are subject to the terms of the [MIT License](https://github.com/walbourn/directx-sdk-samples/blob/main/LICENSE). | ||
|
||
## Support | ||
|
||
For questions, consider using [Stack Overflow](https://stackoverflow.com/questions/tagged/direct3d11) with the *direct3d11* tag, or the [DirectX Discord Server](https://discord.gg/directx) in the *dx9-dx11-developers* channel. | ||
|
||
## Contributing | ||
|
||
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [[email protected]](mailto:[email protected]) with any additional questions or comments. | ||
|
||
## Trademarks | ||
|
||
This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies. | ||
|
||
## Credits | ||
|
||
A full list of credits for all these samples is lost to history. They have been developed by various Microsoft engineers over many years. | ||
|
||
A partial list of contributors includes: Dave Bonora, David Cook, Shanon Drone, Kev Gee, Xin Huang, Matt Lee, Cody Pritchard, Jason Sandlin, David Tuft, and Chuck Walbourn. | ||
|