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Copyright (c) Microsoft Corporation. All rights reserved. | ||
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**June 3, 2020** | ||
**November 17, 2020** | ||
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DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily | ||
samples, demos, and prototypes. | ||
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes. | ||
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This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)) or Visual Studio 2019. It is recommended that you make use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)). | ||
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## Notices | ||
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*This project is 'archived'. It is still available for use for legacy projects, but use of it for new projects is not recommended.* | ||
<span style="color:red">*This project is 'archived'. It is still available for use for legacy projects, but use of it for new projects is not recommended.*</span> | ||
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All content and source code for this package are subject to the terms of the [MIT License](http://opensource.org/licenses/MIT). | ||
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## Contributing | ||
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This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com. | ||
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When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA. | ||
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This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [[email protected]](mailto:[email protected]) with any additional questions or comments. | ||
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## Trademarks | ||
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This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies. | ||
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## Samples | ||
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* Direct3D Tutorial08 - 10 | ||
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