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# DirectX SDK Samples | ||
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This repo contains Direct3D 11, XInput, and XAudio2 samples that originally shipped in the legacy DirectX SDK. These are all **Windows desktop** applications for Windows 7 Service Pack 1 or later. | ||
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They have all been cleaned up to build using the Windows 10 SDK, and _DO NOT_ require the DirectX SDK to build. Projects for Visual Studio 2019 are provided, and can be upgraded to VS 2022. | ||
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* [Microsoft Docs](https://docs.microsoft.com/en-us/windows/desktop/directx-sdk--august-2009-)* [Where is the DirectX SDK (2021 Edition)?](https://aka.ms/dxsdk) | ||
* [DirectX SDK Samples Catalog](https://walbourn.github.io/directx-sdk-samples-catalog/) | ||
* [The Zombie DirectX SDK](https://aka.ms/AA4gfea) | ||
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> The remainder of the legacy DirectX SDK samples for Direct3D 10, Direct3D 9, etc. can be found [directx-sdk-legacy-samples](https://github.com/walbourn/directx-sdk-legacy-samples). These make use of the Microsoft.DXSDK.D3DX NuGet so also _DO NOT_ require the legacy DirectX SDK to build. | ||
## Notices | ||
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All content and source code for this package are subject to the terms of the [MIT License](https://github.com/walbourn/directx-sdk-samples/blob/main/LICENSE). | ||
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## Support | ||
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For questions, consider using [Stack Overflow](https://stackoverflow.com/questions/tagged/direct3d11) with the *direct3d11* tag, or the [DirectX Discord Server](https://discord.gg/directx) in the *dx9-dx11-developers* channel. | ||
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## Contributing | ||
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This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [[email protected]](mailto:[email protected]) with any additional questions or comments. | ||
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## Trademarks | ||
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This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies. | ||
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## Credits | ||
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A full list of credits for all these samples is lost to history. They have been developed by various Microsoft engineers over many years. | ||
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A partial list of contributors includes: Dave Bonora, David Cook, Shanon Drone, Kev Gee, Xin Huang, Matt Lee, Cody Pritchard, Jason Sandlin, David Tuft, and Chuck Walbourn. | ||
# DirectX SDK Samples | ||
|
||
This repo contains Direct3D 11, XInput, and XAudio2 samples that originally shipped in the legacy DirectX SDK. These are all **Windows desktop** applications for Windows 7 Service Pack 1 or later. | ||
|
||
They have all been cleaned up to build using the Windows 10 SDK, and _DO NOT_ require the legacy DirectX SDK to build. Projects for Visual Studio 2019 are provided, and can be upgraded to VS 2022. CMake projects are also provided along with preset files for a subset of samples. The CMake files support building with MSVC, clang/LLVM for Windows, and some also support using MinGW. | ||
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* [Microsoft Docs](https://docs.microsoft.com/en-us/windows/desktop/directx-sdk--august-2009-) | ||
* [Where is the DirectX SDK (2021 Edition)?](https://aka.ms/dxsdk) | ||
* [DirectX SDK Samples Catalog](https://walbourn.github.io/directx-sdk-samples-catalog/) | ||
* [The Zombie DirectX SDK](https://aka.ms/AA4gfea) | ||
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> The remainder of the legacy DirectX SDK samples for Direct3D 10, Direct3D 9, etc. can be found [directx-sdk-legacy-samples](https://github.com/walbourn/directx-sdk-legacy-samples). These make use of the Microsoft.DXSDK.D3DX NuGet so also _DO NOT_ require the legacy DirectX SDK to build. | ||
## Notices | ||
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||
All content and source code for this package are subject to the terms of the [MIT License](https://github.com/walbourn/directx-sdk-samples/blob/main/LICENSE). | ||
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## Support | ||
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For questions, consider using [Stack Overflow](https://stackoverflow.com/questions/tagged/direct3d11) with the *direct3d11* tag, or the [DirectX Discord Server](https://discord.gg/directx) in the *dx9-dx11-developers* channel. | ||
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||
## Contributing | ||
|
||
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [[email protected]](mailto:[email protected]) with any additional questions or comments. | ||
|
||
## Trademarks | ||
|
||
This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies. | ||
|
||
## Credits | ||
|
||
A full list of credits for all these samples is lost to history. They have been developed by various Microsoft engineers over many years. | ||
|
||
A partial list of contributors includes: Dave Bonora, David Cook, Shanon Drone, Kev Gee, Xin Huang, Matt Lee, Cody Pritchard, Jason Sandlin, David Tuft, and Chuck Walbourn. |