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Copyright (c) Microsoft Corporation. All rights reserved. | ||
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**June 1, 2020** | ||
**February 7, 2021** | ||
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Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together. | ||
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All content and source code for this package are subject to the terms of the [MIT License](http://opensource.org/licenses/MIT). | ||
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## Contributing | ||
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This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com. | ||
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When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA. | ||
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This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [[email protected]](mailto:[email protected]) with any additional questions or comments. | ||
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## Trademarks | ||
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This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies. | ||
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## Samples | ||
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* Direct3D Tutorial 11-14 | ||
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The fx_5_0 profile support in the HLSL compiler is deprecated, and does not fully support DirectX 11.1 HLSL features | ||
such as minimum precision types. It is supported in the Windows 8.1 SDK version of the HLSL compiler (FXC.EXE) and | ||
D3DCompile API (46), is supported but generates a deprecation warning with D3DCompile API (47), and could be removed | ||
in a future update. | ||
D3DCompile API (46), is supported but generates a deprecation warning with D3DCompile API (47). The fx profiles | ||
are not supported by the DXIL (DXC.EXE) compiler. |
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# DirectX SDK Samples | ||
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This repo contains samples that originally shipped in the legacy DirectX SDK. These are all **Windows desktop** applications for Windows 7 Service Pack 1 with the DirectX 11.0 runtime or later. | ||
This repo contains Direct3D 11, XInput, and XAudio2 samples that originally shipped in the legacy DirectX SDK. These are all **Windows desktop** applications for Windows 7 Service Pack 1 with the DirectX 11.0 runtime or later. | ||
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They have all been cleaned up to build using the Windows 8.x SDK or Windows 10 SDK, and _DO NOT_ require the DirectX SDK to build. Projects for Visual Studio 2017 and Visual Studio 2019 are provided. | ||
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All content and source code for this package are subject to the terms of the [MIT License](http://opensource.org/licenses/MIT). | ||
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This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [[email protected]](mailto:[email protected]) with any additional questions or comments. | ||
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## Trademarks | ||
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This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies. | ||
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