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# List of previous releases and blog posts
Here's a compilation of every vvvv gamma and VL related blog post.

We hope it serves as both, an overview of historic developments and a helpful learning source for VL users that might have forgotten some along the way:

## 2021

Release candidate of 2021.4 is available: <a href="https://vvvv.org/blog/vvvv-gamma-2021.4-release-candidate" class="extURL blog" target="_blank">vvvv gamma 2021.4 release candidate</a>

Rework of video playback: <a href="https://vvvv.org/blog/video-playback-news" class="extURL blog" target="_blank">Video playback news</a>

FUSE GPU programming release: <a href="https://vvvv.org/blog/fuse-preview-release-presentation" target="_blank">FUSE Preview release & presentation</a>

Talk about vvvv beta and gamma at SIGGRAPH: <a href="https://vvvv.org/blog/talking-about-vvvv-at-siggraph" class="extURL blog" target="_blank">Talking about vvvv at SIGGRAPH</a>

All 30 NODE20 workshops are avaiable for free: <a href="https://thenodeinstitute.org/courses/node20-vvvv-workshop-bundle/" class="extURL blog" target="_blank">The NODE20 VVVV Workshop Bundle</a>

Announcement for **stable release** of vvvv gamma 2021.3: <a href="https://vvvv.org/blog/vvvv-gamma-2021.3-release" class="extURL blog" target="_blank">vvvv gamma 2021.3 release</a>

Custom training for commercial users: <a href="https://vvvv.org/blog/we-offer-custom-training" class="extURL blog" target="_blank">We Offer Custom Training</a>

Free demos for commercial users: <a href="https://vvvv.org/blog/request-a-vvvv-demo" class="extURL blog" target="_blank">Request a vvvv demo!</a>

How to renew licenses: <a href="https://vvvv.org/blog/updating-vvvv-gamma-licenses" class="extURL blog" target="_blank">Updating vvvv gamma licenses</a>

Custom support and development for VL: <a href="https://vvvv.org/blog/we-offer-custom-support-and-development" class="extURL blog" target="_blank">We Offer Custom Support and Development</a>

Early bird discount ends: <a href="https://vvvv.org/blog/vvvv-gamma-end-of-earlybird-pricing" class="extURL blog" target="_blank">vvvv gamma - End of Earlybird Pricing</a>

Roundup #4 of the latest features of the VL.Stride 3d rendering engine: <a href="https://vvvv.org/blog/vl-stride-3d-engine-update-4" class="extURL blog" target="_blank">VL: Stride 3D Engine Update #4</a>

Roadmap announcement: <a href="https://vvvv.org/blog/vvvv-gamma-the-road-ahead" class="extURL blog" target="_blank">vvvv gamma - The Road Ahead</a>

VL.Kairos timeline management: <a href="https://vvvv.org/blog/timeline-your-data-using-vl.kairos" class="extURL blog" target="_blank">Timeline your data using VL.Kairos</a>

## 2020

Announcement for **stable release** of vvvv gamma 2020.2: <a href="https://vvvv.org/blog/vvvv-gamma-2020.2-release" class="extURL blog" target="_blank">vvvv gamma 2020.2 release</a>

VL.OpenCV update with 3D integration: <a href="https://vvvv.org/blog/vl.opencv-meets-stride" class="extURL blog" target="_blank">VL.OpenCV meets Stride</a>

Fisrt public Announcement of VL.Fuse: <a href="https://vvvv.org/blog/fuse-vl.stride-gpu-tools-presentation" class="extURL blog" target="_blank">FUSE VL.Stride GPU tools presentation</a>

NODE20 recap: <a href="https://vvvv.org/blog/this-was-node20" class="extURL blog" target="_blank">This was NODE20</a>

NODE20 workshop recordings are available: <a href="https://vvvv.org/blog/node20-workshop-recordings-online-survey" class="extURL blog" target="_blank">NODE20 Workshop Recordings Online & Survey</a>

First public release of VL.Stride 3D rendering: <a href="https://vvvv.org/blog/vl.stride-for-evvvveryone" class="extURL blog" target="_blank">VL.Stride for evvvveryone!</a>

How to automatically publish nugets for VL: <a href="https://vvvv.org/blog/publishing-your-vl-nugets-with-github-actions" class="extURL blog" target="_blank">Publishing your VL nugets with Github Actions</a>

On using vvvv gamma as a work tool: <a href="https://vvvv.org/blog/vvvv-the-tool" class="extURL blog" target="_blank">vvvv - The Tool</a>

Screenshots of VL.Stride early access users: <a href="https://vvvv.org/blog/vl.stride-earlyaccess-screenshots" class="extURL blog" target="_blank">VL.Stride EarlyAccess Screenshots</a>

Start of VL.Stride early access phase: <a href="https://vvvv.org/blog/vl.stride-earlyaccess-available-now" class="extURL blog" target="_blank">VL.Stride EarlyAccess available now!</a>

Rework of depth camera libraries: <a href="https://vvvv.org/blog/revvvvamped-support-for-depth-cameras" class="extURL blog" target="_blank">Revvvvamped support for Depth Cameras</a>

Open-source participation of the VL language design: <a href="https://vvvv.org/blog/vl-language-design-repository" class="extURL blog" target="_blank">VL Language Design Repository</a>

NODE20 festival announcement: <a href="https://vvvv.org/blog/node20-second-nature" class="extURL blog" target="_blank">NODE20 - Second Nature</a>

Video recording of vvvv gamma talk: <a href="https://vvvv.org/blog/vvvv-at-ircam-forum-talk-recording" class="extURL blog" target="_blank">vvvv at Ircam Forum: Talk Recording</a>

Announcement for **stable release** of vvvv gamma 2020.1: <a href="https://vvvv.org/blog/vvvv-gamma-2020.1-release" class="extURL blog" target="_blank">vvvv-gamma-2020.1-release</a>

Download and changelog of vvvv gamma 2020.1 preview: <a href="https://vvvv.org/blog/vvvv-gamma-2020.1-preview" class="extURL blog" target="_blank">vvvv-gamma-2020.1-preview</a>

Download and changelog of vvvv gamma 2019.2 preview: <a href="https://vvvv.org/blog/vvvv-gamma-2019.2-preview" class="extURL blog" target="_blank">vvvv-gamma-2019.2-preview</a>

Introducing help patches per node: <a href="https://vvvv.org/blog/vl-help-patches" class="extURL blog" target="_blank">vl-help-patches</a>

A roundup of the latest features of the VL.Xenko 3d rendering engine: <a href="https://vvvv.org/blog/vl-xenko-3d-engine-update-3" class="extURL blog" target="_blank">vl-xenko-3d-engine-update-3</a>

## 2019

Reworked licensing model: <a href="https://vvvv.org/blog/vvvv-gamma-licensing-2" class="extURL blog" target="_blank">vvvv-gamma-licensing-2</a>

New web presence for vvvv gamma: <a href="https://vvvv.org/blog/visualprogramming.net" class="extURL blog" target="_blank">visualprogramming.net</a>

Introducing the HelpBrowser for easy in-app learning: <a href="https://vvvv.org/blog/vl-getting-you-started" class="extURL blog" target="_blank">vl-getting-you-started</a>

Big feature, export executables: <a href="https://vvvv.org/blog/vl-exporting-an-application" class="extURL blog" target="_blank">vl-exporting-an-application</a>

Announcing our cooperation between Xenko and vvvv: <a href="https://vvvv.org/blog/vvvv-meets-xenko" class="extURL blog" target="_blank">vvvv-meets-xenko</a>

Background information on the VL compiler overhaul: <a href="https://vvvv.org/blog/vl-new-roslyn-based-backend" class="extURL blog" target="_blank">vl-new-roslyn-based-backend</a>

Public VL presentation on a .NET developer conference: <a href="https://vvvv.org/blog/vvvv-at-dotnextconf-moscow-video" class="extURL blog" target="_blank">vvvv-at-dotnextconf-moscow-video</a>

Download and changelog of vvvv gamma 2019.1 preview: <a href="https://vvvv.org/blog/vvvv-gamma-2019.1-preview" class="extURL blog" target="_blank">vvvv-gamma-2019.1-preview</a>

First draft of the new licensing model: <a href="https://vvvv.org/blog/vvvv-gamma-licensing" class="extURL blog" target="_blank">vvvv-gamma-licensing</a>

Switching all VL libraries to Xenko vector types: <a href="https://vvvv.org/blog/vl-switch-to-xenko-math" class="extURL blog" target="_blank">vl-switch-to-xenko-math</a>

Tooltips and runtime value inspection are pretty and can be patched: <a href="https://vvvv.org/blog/vl-tooltips" class="extURL blog" target="_blank">vl-tooltips</a>

IOBoxes are now feature rich and can handle collections: <a href="https://vvvv.org/blog/vl-the-big-iobox-update" class="extURL blog" target="_blank">vl-the-big-iobox-update</a>

Big progress on computer vision: <a href="https://vvvv.org/blog/vl.opencv-release-candidate" class="extURL blog" target="_blank">vl.opencv-release-candidate</a>

Dynamic input/output pins are here: <a href="https://vvvv.org/blog/vl-input-and-output-pin-groups" class="extURL blog" target="_blank">vl-input-and-output-pin-groups</a>

Understanding the difference between definition and application: <a href="https://vvvv.org/blog/vl-the-application-side-of-things" class="extURL blog" target="_blank">vl-the-application-side-of-things</a>

Added regular expression nodes: <a href="https://vvvv.org/blog/vl-regular-expressions" class="extURL blog" target="_blank">vl-regular-expressions</a>

## 2018
Public vvvv gamma and roadmap announcement: <a href="https://vvvv.org/blog/the-road-to-gamma" class="extURL blog" target="_blank">the-road-to-gamma</a>

Progress report on the VL.Xenko 3d rendering engine: <a href="https://vvvv.org/blog/vl-xenko-3d-engine-update-2" class="extURL blog" target="_blank">vl-xenko-3d-engine-update-2</a>

Improvements on the VL.Skia 2d rendering engine: <a href="https://vvvv.org/blog/vl-skia-update" class="extURL blog" target="_blank">vl-skia-update</a>

Initial progress report on the VL.Xenko 3d rendering engine: <a href="https://vvvv.org/blog/vl-xenko-3d-engine-update-1" class="extURL blog" target="_blank">vl-xenko-3d-engine-update-1</a>

Announcing the VL.Xenko 3d rendering engine: <a href="https://vvvv.org/blog/vl-threedee" class="extURL blog" target="_blank">vl-threedee</a>

Announcement and insight into the VL.Skia 2d rendering engine: <a href="https://vvvv.org/blog/vl.skia" class="extURL blog" target="_blank">vl.skia</a>

Reading and writing VL data types to disk: <a href="https://vvvv.org/blog/vl-serialization" class="extURL blog" target="_blank">vl-serialization</a>

Explaining the structural elements of VL documents: <a href="https://vvvv.org/blog/vl-groups-and-categories" class="extURL blog" target="_blank">vl-groups-and-categories</a>

Beatify and organize your patches with frames: <a href="https://vvvv.org/blog/vl-frame-your-patches" class="extURL blog" target="_blank">vl-frame-your-patches</a>

Update on file read/write: <a href="https://vvvv.org/blog/vl-improved-file-io" class="extURL blog" target="_blank">vl-improved-file-io</a>

Big cleanup of the VL.CoreLib: <a href="https://vvvv.org/blog/vl-corelib-cleanup" class="extURL blog" target="_blank">vl-corelib-cleanup</a>

Working with different threads and main loops: <a href="https://vvvv.org/blog/vl-patch-your-own-mainloops" class="extURL blog" target="_blank">vl-patch-your-own-mainloops</a>

Announcement of computer vision for VL: <a href="https://vvvv.org/blog/vl-opencv-is-in-da-house" class="extURL blog" target="_blank">vl-opencv-is-in-da-house</a>

The fundamental building block for timelines and searches in sorted collections: <a href="https://vvvv.org/blog/binary-search-for-your-keyframes" class="extURL blog" target="_blank">binary-search-for-your-keyframes</a>

How to connect image data types of different libraries with each other: <a href="https://vvvv.org/blog/vl-image-exchange-interface" class="extURL blog" target="_blank">vl-image-exchange-interface</a>

Prepare GPU data directly on VL to use it with dx11 rendering: <a href="https://vvvv.org/blog/dynamic-dx11-buffers-in-vl" class="extURL blog" target="_blank">dynamic-dx11-buffers-in-vl</a>

## 2017

Better debug features: <a href="https://vvvv.org/blog/vl-one-frame-at-a-time" class="extURL blog" target="_blank">vl-one-frame-at-a-time</a>

Maintenence release for Arduino/Firmata: <a href="https://vvvv.org/blog/firmata-updates-and-fixes" class="extURL blog" target="_blank">firmata-updates-and-fixes</a>

Import any .NET library (!) into VL: <a href="https://vvvv.org/blog/vl-using-.net-libraries-and-writing-custom-nodes" class="extURL blog" target="_blank">vl-using-.net-libraries-and-writing-custom-nodes</a>

Parser for serial data and other byte streams: <a href="https://vvvv.org/blog/new-tokenizer-nodes" class="extURL blog" target="_blank">new-tokenizer-nodes</a>

Announcing reactive/async programming with observables: <a href="https://vvvv.org/blog/vl-reactive-programming" class="extURL blog" target="_blank">vl-reactive-programming</a>

Nodes for working properly with MIDI: <a href="https://vvvv.org/blog/vl-event-based-midi" class="extURL blog" target="_blank">vl-event-based-midi</a>

Parse, modify and write XML and JSON: <a href="https://vvvv.org/blog/vl-xml-and-json-nodes" class="extURL blog" target="_blank">vl-xml-and-json-nodes</a>

Update on 2D and 3D editing: <a href="https://vvvv.org/blog/editing-framework-update" class="extURL blog" target="_blank">editing-framework-update</a>

Nodes to work with network sockets: <a href="https://vvvv.org/blog/vl-networking-and-async" class="extURL blog" target="_blank">vl-networking-and-async</a>

## 2016

Nodes for Arduino/Firmata: <a href="https://vvvv.org/blog/firmata-second-service" class="extURL blog" target="_blank">firmata-second-service</a>

Nodes to work with input gestures: <a href="https://vvvv.org/blog/zoom-pan-rotate-touchgestures" class="extURL blog" target="_blank">zoom-pan-rotate-touchgestures</a>

Cummulative VL update (performance, clock and time, high DPI): <a href="https://vvvv.org/blog/vl-progress-report-4" class="extURL blog" target="_blank">vl-progress-report-4</a>

Nodes for working with the file system: <a href="https://vvvv.org/blog/vl-many-paths-lead-to-rome" class="extURL blog" target="_blank">vl-many-paths-lead-to-rome</a>

Initial file handling nodes: <a href="https://vvvv.org/blog/let-me-present-to-you-file-io" class="extURL blog" target="_blank">let-me-present-to-you-file-io</a>

Cummulative VL update (UI improvements): <a href="https://vvvv.org/blog/vl-progress-report-3" class="extURL blog" target="_blank">vl-progress-report-3</a>

Cummulative VL update (UX improvements): <a href="https://vvvv.org/blog/vl-progress-report-2" class="extURL blog" target="_blank">vl-progress-report-2</a>

Cummulative VL update (new UI elements): <a href="https://vvvv.org/blog/vl-progress-report-1" class="extURL blog" target="_blank">vl-progress-report-1</a>

Huge update overall and new downloads: <a href="https://vvvv.org/blog/vl-midsummer-nights-dream" class="extURL blog" target="_blank">vl-midsummer-nights-dream</a>

VL progress report (pads, fields, properties, operation signature): <a href="https://vvvv.org/blog/vl-spring-update" class="extURL blog" target="_blank">vl-spring-update</a>

VL progress report (patch structure, categories, library): <a href="https://vvvv.org/blog/vl-winter-update" class="extURL blog" target="_blank">vl-winter-update</a>

Learn about the fundamental data types of VL: <a href="https://vvvv.org/blog/integer-and-primitive-types-in-vl" class="extURL blog" target="_blank">integer-and-primitive-types-in-vl</a>

Nodes for 2D and 3D editing: <a href="https://vvvv.org/blog/introducing-the-editing-framework" class="extURL blog" target="_blank">introducing-the-editing-framework</a>

## 2015
VL progress report (new devices, library, nuget, UI): <a href="https://vvvv.org/blog/vl-autumn-update" class="extURL blog" target="_blank">vl-autumn-update</a>

Working with value ranges: <a href="https://vvvv.org/blog/mapping-and-ranges-in-vl" class="extURL blog" target="_blank">mapping-and-ranges-in-vl</a>

Understanding spherical and cartesian space: <a href="https://vvvv.org/blog/polar-spherical-and-geographic-coordinates" class="extURL blog" target="_blank">polar-spherical-and-geographic-coordinates</a>

VL progress report (library, eye tracker, UI, loops): <a href="https://vvvv.org/blog/vl-summer-update" class="extURL blog" target="_blank">vl-summer-update</a>

Add type annotations to properties: <a href="https://vvvv.org/blog/vl-type-browser-now-in-alpha-builds" class="extURL blog" target="_blank">vl-type-browser-now-in-alpha-builds</a>

Community feature voting: <a href="https://vvvv.org/blog/vl-feature-voting" class="extURL blog" target="_blank">vl-feature-voting</a>

First official download of VL: <a href="https://vvvv.org/blog/vvvv50-vl-pack-alpha" class="extURL blog" target="_blank">vvvv50-vl-pack-alpha</a>

Preparing for the first launch: <a href="https://vvvv.org/blog/50-pre-release-roundup" class="extURL blog" target="_blank">50-pre-release-roundup</a>

Understanding data type patches: <a href="https://vvvv.org/blog/50-custom-datatypes" class="extURL blog" target="_blank">50-custom-datatypes</a>

Understanding generics: <a href="https://vvvv.org/blog/50-generics" class="extURL blog" target="_blank">50-generics</a>

## 2014

Understanding properties aka. fields: <a href="https://vvvv.org/blog/50-properties" class="extURL blog" target="_blank">50-properties</a>

Understanding operations aka. methods: <a href="https://vvvv.org/blog/50-colors" class="extURL blog" target="_blank">50-colors</a>

Initial thoughs: <a href="https://vvvv.org/blog/50-that-next-big-thing.-an-overview." class="extURL blog" target="_blank">50-that-next-big-thing.-an-overview.</a>

Object oriented patching for the masses: <a href="https://vvvv.org/blog/50-vl-features-i-a-patch-is-now-a-class" class="extURL blog" target="_blank">50-vl-features-i-a-patch-is-now-a-class</a>

The very first applications built with VL: <a href="https://vvvv.org/blog/50-the-humble-quad-bundle" class="extURL blog" target="_blank">50-the-humble-quad-bundle</a>
- [development blog posts](https://vvvv.org/categories/development-news/)
- [vvvv gamma releases](https://vvvv.org/categories/vvvv-gamma-releases/)
- [vvvv beta releases](https://vvvv.org/categories/vvvv-beta-releases/)

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