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Command Overhaul - By GooglyFox #505

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4 changes: 2 additions & 2 deletions .vscode/settings.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,6 @@
"editor.autoIndent": "keep",
"editor.insertSpaces": false,
"editor.detectIndentation": false,
"editor.renderIndentGuides": true,
"editor.wrappingIndent": "indent",
"editor.renderWhitespace": "all",
"editor.trimAutoWhitespace": true,
Expand Down Expand Up @@ -47,5 +46,6 @@
"gitlens.codeLens.scopes": [
"document"
]
}
},
"editor.guides.indentation": true
}
Original file line number Diff line number Diff line change
Expand Up @@ -24,8 +24,8 @@
new /obj/item/clothing/suit/armor/vest/capcarapace(src)
new /obj/item/clothing/head/caphat(src)
new /obj/item/clothing/under/rank/command/captain/parade(src)
new /obj/item/clothing/suit/armor/vest/capcarapace/alt(src)
new /obj/item/clothing/head/caphat/parade(src)
new /obj/item/clothing/suit/armor/vest/capcarapace(src)
new /obj/item/clothing/head/caphat/nt(src)
new /obj/item/clothing/suit/captunic(src)
new /obj/item/clothing/head/crown/fancy(src)
new /obj/item/cartridge/captain(src)
Expand Down
42 changes: 35 additions & 7 deletions code/modules/clothing/head/jobs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -27,22 +27,33 @@
//Captain
/obj/item/clothing/head/caphat
name = "captain's peaked cap"
desc = "Worn only by Captains with an abundance of class."
icon_state = "caphat"
item_state = "that"
flags_inv = 0
armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 35, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
strip_delay = 60
dog_fashion = /datum/dog_fashion/head/captain

/obj/item/clothing/head/caphat
name = "captain's hat"
desc = "It's good being the king."
icon_state = "captain"
icon_state = "captain_nt"
item_state = "that"
flags_inv = 0
armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 35, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
strip_delay = 60
dog_fashion = /datum/dog_fashion/head/captain

//Captain: This is no longer space-worthy
/obj/item/clothing/head/caphat/parade
/obj/item/clothing/head/caphat/nt
name = "captain's parade cap"
desc = "Worn only by Captains with an abundance of class."
icon_state = "capcap"

dog_fashion = null

icon_state = "caphat_nt"
item_state = "that"
flags_inv = 0
armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 35, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
strip_delay = 60
dog_fashion = /datum/dog_fashion/head/captain

//Head of Personnel
/obj/item/clothing/head/hopcap
Expand All @@ -52,8 +63,25 @@
armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 35, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
dog_fashion = /datum/dog_fashion/head/head_of_personnel

/obj/item/clothing/head/ltcap
name = "lieutenant's cap"
icon_state = "ltcap"
desc = "Sometimes you gotta be the underdog in something."
armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 35, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
dog_fashion = /datum/dog_fashion/head/head_of_personnel

/obj/item/clothing/head/hopcap/nt
name = "head of personnel's cap"
icon_state = "hopcap_nt"
desc = "The symbol of true bureaucratic micromanagement."
armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 35, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
dog_fashion = /datum/dog_fashion/head/head_of_personnel

/obj/item/clothing/head/ltcap/nt
name = "lieutenant's cap"
icon_state = "ltcap_nt"
desc = "Sometimes you gotta be the underdog in something."
armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 35, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
dog_fashion = /datum/dog_fashion/head/head_of_personnel

//Chaplain
Expand Down
32 changes: 31 additions & 1 deletion code/modules/clothing/suits/armor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -105,17 +105,47 @@
dog_fashion = null
resistance_flags = FIRE_PROOF

/obj/item/clothing/suit/armor/vest/comcarapace
name = "captain's carapace"
desc = "A fireproof armored chestpiece reinforced with ceramic plates and plasteel pauldrons to provide additional protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest, although it does chafe your nipples."
icon_state = "comcarapace"
item_state = "armor"
body_parts_covered = CHEST|GROIN
armor = list("melee" = 55, "bullet" = 50, "laser" = 55, "energy" = 50, "bomb" = 30, "bio" = 10, "rad" = 10, "fire" = 100, "acid" = 100)
dog_fashion = null
resistance_flags = FIRE_PROOF

/obj/item/clothing/suit/armor/vest/capcarapace/syndicate
name = "syndicate captain's vest"
desc = "A sinister looking vest of advanced armor worn over a black and red fireproof jacket. The gold collar and shoulders denote that this belongs to a high ranking syndicate officer."
icon_state = "syndievest"

/obj/item/clothing/suit/armor/vest/capcarapace/alt
/obj/item/clothing/suit/armor/vest/capcarapace/formal/nt
name = "captain's parade jacket"
desc = "For when an armoured vest isn't fashionable enough."
icon_state = "capformal"
item_state = "capspacesuit"

/obj/item/clothing/suit/armor/vest/comcarapace/formal
name = "captain's formal jacket"
desc = "For when an armoured vest isn't fashionable enough."
icon_state = "comformal"
item_state = "comspacesuit"

/obj/item/clothing/suit/armor/vest/hop/nt
name = "head of personnel's coat"
desc = "A stylish coat given to a Head of Personnel."
icon_state = "hopcoat_nt"
item_state = "b_suit"
dog_fashion = null

/obj/item/clothing/suit/armor/vest/hop
name = "head of personnel's coat"
desc = "A stylish coat given to a Head of Personnel."
icon_state = "hopcoat"
item_state = "w_suit"
dog_fashion = null

/obj/item/clothing/suit/armor/riot
name = "riot suit"
desc = "A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks. Helps the wearer resist shoving in close quarters."
Expand Down
30 changes: 30 additions & 0 deletions code/modules/clothing/suits/miscellaneous.dm
Original file line number Diff line number Diff line change
Expand Up @@ -573,6 +573,36 @@
icon_state = "winterhood_captain"
armor = list("melee" = 30, "bullet" = 30, "laser" = 35, "energy" = 40, "bomb" = 25, "bio" = 25, "rad" = 10, "fire" = 15, "acid" = 50)

/obj/item/clothing/suit/hooded/wintercoat/command
name = "captain's winter coat"
icon_state = "coatcommand"
item_state = "coatcommand"
armor = list("melee" = 30, "bullet" = 30, "laser" = 35, "energy" = 40, "bomb" = 25, "bio" = 25, "rad" = 10, "fire" = 15, "acid" = 50)
hoodtype = /obj/item/clothing/head/hooded/winterhood/command

/obj/item/clothing/suit/hooded/wintercoat/command/Initialize()
. = ..()
allowed = GLOB.security_wintercoat_allowed

/obj/item/clothing/head/hooded/winterhood/command
icon_state = "winterhood_command"
armor = list("melee" = 30, "bullet" = 30, "laser" = 35, "energy" = 40, "bomb" = 25, "bio" = 25, "rad" = 10, "fire" = 15, "acid" = 50)

/obj/item/clothing/suit/hooded/wintercoat/hop
name = "captain's winter hop"
icon_state = "coathop"
item_state = "coathop"
armor = list("melee" = 30, "bullet" = 30, "laser" = 35, "energy" = 40, "bomb" = 25, "bio" = 25, "rad" = 10, "fire" = 15, "acid" = 50)
hoodtype = /obj/item/clothing/head/hooded/winterhood/command

/obj/item/clothing/suit/hooded/wintercoat/hop/Initialize()
. = ..()
allowed = GLOB.security_wintercoat_allowed

/obj/item/clothing/head/hooded/winterhood/hop
icon_state = "winterhood_hop"
armor = list("melee" = 30, "bullet" = 30, "laser" = 35, "energy" = 40, "bomb" = 25, "bio" = 25, "rad" = 10, "fire" = 15, "acid" = 50)

/obj/item/clothing/suit/hooded/wintercoat/security
name = "security winter coat"
icon_state = "coatsecurity"
Expand Down
Binary file modified icons/mob/clothing/hands.dmi
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Binary file modified icons/mob/clothing/head.dmi
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Binary file modified icons/mob/clothing/suit.dmi
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Binary file modified icons/mob/clothing/under/centcom.dmi
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Binary file modified icons/mob/clothing/under/command.dmi
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Binary file modified icons/obj/clothing/hats.dmi
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Binary file modified icons/obj/clothing/suits.dmi
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Binary file modified icons/obj/clothing/under/command.dmi
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19 changes: 10 additions & 9 deletions whitesands/code/modules/clothing/head/berets.dm
Original file line number Diff line number Diff line change
Expand Up @@ -177,15 +177,16 @@
armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 35, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
strip_delay = 90

/obj/item/clothing/head/beret/command
name = "command beret"
desc = "A modest blue command beret with a silver rank insignia. Smells of power and the sweat of assistants."
icon_state = "beret_com"
armor = list("melee" = 10, "bullet" = 5, "laser" = 10, "energy" = 15, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 25, "acid" = 25)
strip_delay = 90

/obj/item/clothing/head/beret/lt
name = "officer beret"
desc = "A showy lieutenants's beret. Smells of spilled coffee and crushed dreams."
icon_state = "beret_com"
armor = list("melee" = 40, "bullet" = 20, "laser" = 10, "energy" = 10, "rad" = 10, "bio" = 5, "rad" = 5, "fire" = 5, "rad" = 30)
icon_state = "beret_lt"
armor = list("melee" = 10, "bullet" = 5, "laser" = 10, "energy" = 15, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 25, "acid" = 25)
strip_delay = 90

/obj/item/clothing/head/beret/com
name = "command beret"
desc = "A bland command beret. Smells of boring paperwork and ink."
icon_state = "beret_con"
armor = list("melee" = 10, "bullet" = 5, "laser" = 10, "energy" = 15, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 25, "acid" = 25)
strip_delay = 90
14 changes: 7 additions & 7 deletions whitesands/code/modules/clothing/suits/armor.dm
Original file line number Diff line number Diff line change
@@ -1,15 +1,9 @@
/obj/item/clothing/suit/armor/vest/lieutenant
name = "lieutenant's armor"
desc = "An armored vest with the lieutenant's insignia imprinted on it."
icon_state = "blueshield"
icon_state = "armor_alt_lieutenant"
item_state = "blueshield"

/obj/item/clothing/suit/armor/vest/hop
name = "head of personnel's parade jacket"
desc = "For when an armoured vest isn't fashionable enough."
icon_state = "hopformal"
item_state = "capspacesuit"

/obj/item/clothing/suit/armor/vest/syndie
name = "\improper Syndicate plate carrier"
desc = "A plate carrier vest commonly used by Syndicate forces, regardless of affiliation. Has a few attached pouches."
Expand All @@ -22,3 +16,9 @@
icon_state = "scraparmor"
item_state = "scraparmor"
armor = list(melee = 5)

/obj/item/clothing/suit/armor/vest/capcarapace/formal/nt
name = "captain's coat"
desc = "Worn by a Captain to show their class."
icon_state = "capcoat"
item_state = "capspacesuit"