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🍰 Pullrequest
This PR corrects threat to spells that I previously missed.
Proof
/run local _,_,_,_,t=UnitDetailedThreatSituation("player","target") if t then DEFAULT_CHAT_FRAME:AddMessage(t) else DEFAULT_CHAT_FRAME:AddMessage("No threat") end
Currently this warning shows up while server is loading:
However all the spells in that list do correct threat in game.
Issues
How2Test
Todo / Checklist