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name: Lint PNG exports from excalidraw | ||
on: | ||
push: | ||
branches: | ||
- "main" | ||
paths: | ||
- '*.excalidraw.png' | ||
- '.github/workflows/png-lint.yml' | ||
pull_request: | ||
branches: | ||
- "main" | ||
paths: | ||
- '*.excalidraw.png' | ||
- '.github/workflows/png-lint.yml' | ||
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env: | ||
LC_ALL: en_US.UTF-8 | ||
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defaults: | ||
run: | ||
shell: bash | ||
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permissions: | ||
contents: read | ||
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jobs: | ||
actionlint: | ||
runs-on: ubuntu-latest | ||
steps: | ||
- name: "Checkout" | ||
uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2 | ||
with: | ||
fetch-depth: 0 | ||
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- name: "Run png-lint.sh to check excalidraw exported images" | ||
run: | | ||
tools/png-lint.sh |
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.. _arch_overview: | ||
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Architecture Overview | ||
====================== | ||
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This document provides an overview of the vLLM architecture. | ||
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.. contents:: Table of Contents | ||
:local: | ||
:depth: 2 | ||
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Entrypoints | ||
----------- | ||
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vLLM provides a number of entrypoints for interacting with the system. The | ||
following diagram shows the relationship between them. | ||
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.. image:: /assets/design/arch_overview/entrypoints.excalidraw.png | ||
:alt: Entrypoints Diagram | ||
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LLM Class | ||
^^^^^^^^^ | ||
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The LLM class provides the primary Python interface for doing offline inference, | ||
which is interacting with a model without using a separate model inference | ||
server. | ||
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Here is a sample of `LLM` class usage: | ||
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.. code-block:: python | ||
from vllm import LLM, SamplingParams | ||
# Define a list of input prompts | ||
prompts = [ | ||
"Hello, my name is", | ||
"The capital of France is", | ||
"The largest ocean is", | ||
] | ||
# Define sampling parameters | ||
sampling_params = SamplingParams(temperature=0.8, top_p=0.95) | ||
# Initialize the LLM engine with the OPT-125M model | ||
llm = LLM(model="Qwen/Qwen2.5-1.5B-Instruct") | ||
# Generate outputs for the input prompts | ||
outputs = llm.generate(prompts, sampling_params) | ||
# Print the generated outputs | ||
for output in outputs: | ||
prompt = output.prompt | ||
generated_text = output.outputs[0].text | ||
print(f"Prompt: {prompt!r}, Generated text: {generated_text!r}") | ||
More API details can be found in the :doc:`Offline Inference | ||
</dev/offline_inference/offline_index>` section of the API docs. | ||
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The code for the `LLM` class can be found in `vllm/entrypoints/llm.py | ||
<https://github.com/vllm-project/vllm/blob/main/vllm/entrypoints/llm.py>`_. | ||
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OpenAI-compatible API server | ||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | ||
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The second primary interface to vLLM is via its OpenAI-compatible API server. | ||
This server can be started using the `vllm serve` command. | ||
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.. code-block:: bash | ||
vllm serve <model> | ||
The code for the `vllm` CLI can be found in `vllm/scripts.py | ||
<https://github.com/vllm-project/vllm/blob/main/vllm/scripts.py>`_. | ||
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Sometimes you may see the API server entrypoint used directly instead of via the | ||
`vllm` CLI command. For example: | ||
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.. code-block:: bash | ||
python -m vllm.entrypoints.openai.api_server --model <model> | ||
That code can be found in `vllm/entrypoints/openai/api_server.py | ||
<https://github.com/vllm-project/vllm/blob/main/vllm/entrypoints/openai/api_server.py>`_. | ||
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More details on the API server can be found in the :doc:`OpenAI Compatible | ||
Server </serving/openai_compatible_server>` document. | ||
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LLM Engine | ||
---------- | ||
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The `LLMEngine` and `AsyncLLMEngine` classes are central to the functioning of | ||
the vLLM system, handling model inference and asynchronous request processing. | ||
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.. image:: /assets/design/arch_overview/llm_engine.excalidraw.png | ||
:alt: LLMEngine Diagram | ||
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LLMEngine | ||
^^^^^^^^^ | ||
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The `LLMEngine` class is the core component of the vLLM engine. It is | ||
responsible for receiving requests from clients and generating outputs from the | ||
model. The `LLMEngine` includes input processing, model execution (possibly | ||
distributed across multiple hosts and/or GPUs), scheduling, and output | ||
processing. | ||
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- **Input Processing**: Handles tokenization of input text using the specified | ||
tokenizer. | ||
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- **Scheduling**: Chooses which requests are processed in each step. | ||
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- **Model Execution**: Manages the execution of the language model, including | ||
distributed execution across multiple GPUs. | ||
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- **Output Processing**: Processes the outputs generated by the model, decoding the | ||
token IDs from a language model into human-readable text. | ||
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The code for `LLMEngine` can be found in `vllm/engine/llm_engine.py`_. | ||
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.. _vllm/engine/llm_engine.py: https://github.com/vllm-project/vllm/tree/main/vllm/engine/llm_engine.py | ||
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AsyncLLMEngine | ||
^^^^^^^^^^^^^^ | ||
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The `AsyncLLMEngine` class is an asynchronous wrapper for the `LLMEngine` class. | ||
It uses `asyncio` to create a background loop that continuously processes | ||
incoming requests. The `AsyncLLMEngine` is designed for online serving, where it | ||
can handle multiple concurrent requests and stream outputs to clients. | ||
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The OpenAI-compatible API server uses the `AsyncLLMEngine`. There is also a demo | ||
API server that serves as a simpler example in | ||
`vllm/entrypoints/api_server.py`_. | ||
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.. _vllm/entrypoints/api_server.py: https://github.com/vllm-project/vllm/tree/main/vllm/entrypoints/api_server.py | ||
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The code for `AsyncLLMEngine` can be found in `vllm/engine/async_llm_engine.py`_. | ||
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.. _vllm/engine/async_llm_engine.py: https://github.com/vllm-project/vllm/tree/main/vllm/engine/async_llm_engine.py | ||
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Worker | ||
------ | ||
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A worker is a process that runs the model inference. vLLM follows the common | ||
practice of using one process to control one accelerator device, such as GPUs. | ||
For example, if we use tensor parallelism of size 2 and pipeline parallelism of | ||
size 2, we will have 4 workers in total. Workers are identified by their | ||
``rank`` and ``local_rank``. ``rank`` is used for global orchestration, while | ||
``local_rank`` is mainly used for assigning the accelerator device and accessing | ||
local resources such as the file system and shared memory. | ||
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Model Runner | ||
------------ | ||
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Every worker has one model runner object, responsible for loading and running | ||
the model. Much of the model execution logic resides here, such as preparing | ||
input tensors and capturing cudagraphs. | ||
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Model | ||
----- | ||
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Every model runner object has one model object, which is the actual | ||
``torch.nn.Module`` instance. See :ref:`huggingface_integration` for how various | ||
configurations affect the class we ultimately get. | ||
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Class Hierarchy | ||
--------------- | ||
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The following figure shows the class hierarchy of vLLM: | ||
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.. figure:: /assets/design/hierarchy.png | ||
:alt: query | ||
:width: 100% | ||
:align: center | ||
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There are several important design choices behind this class hierarchy: | ||
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1. **Extensibility**: All classes in the hierarchy accept a configuration object | ||
containing all the necessary information. The `VllmConfig | ||
<https://github.com/vllm-project/vllm/blob/d1c6799b8870e513bf4f2305cbf6cda9fc3d773b/vllm/config.py#L2036>`__ | ||
class is the main configuration object that is passed around. The class | ||
hierarchy is quite deep, and every class needs to read the configuration it is | ||
interested in. By encapsulating all configurations in one object, we can easily | ||
pass the configuration object around and access the configuration we need. | ||
Suppose we want to add a new feature (this is often the case given how fast the | ||
field of LLM inference is evolving) that only touches the model runner. We will | ||
have to add a new configuration option in the `VllmConfig` class. Since we pass | ||
the whole config object around, we only need to add the configuration option to | ||
the `VllmConfig` class, and the model runner can access it directly. We don't | ||
need to change the constructor of the engine, worker, or model class to pass the | ||
new configuration option. | ||
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2. **Uniformity**: The model runner needs a unified interface to create and | ||
initialize the model. vLLM supports more than 50 types of popular open-source | ||
models. Each model has its own initialization logic. If the constructor | ||
signature varies with models, the model runner does not know how to call the | ||
constructor accordingly, without complicated and error-prone inspection logic. | ||
By making the constructor of the model class uniform, the model runner can | ||
easily create and initialize the model without knowing the specific model type. | ||
This is also useful for composing models. Vision-language models often consist | ||
of a vision model and a language model. By making the constructor uniform, we | ||
can easily create a vision model and a language model and compose them into a | ||
vision-language model. | ||
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.. note:: | ||
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To support this change, all vLLM models' signatures have been updated to: | ||
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.. code-block:: python | ||
def __init__(self, *, vllm_config: VllmConfig, prefix: str = ""): | ||
To avoid accidentally passing incorrect arguments, the constructor is now keyword-only. This ensures that the constructor will raise an error if old configurations are passed. vLLM developers have already made this change for all models within vLLM. For out-of-tree registered models, developers need to update their models, for example by adding shim code to adapt the old constructor signature to the new one: | ||
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.. code-block:: python | ||
class MyOldModel(nn.Module): | ||
def __init__( | ||
self, | ||
config, | ||
cache_config: Optional[CacheConfig] = None, | ||
quant_config: Optional[QuantizationConfig] = None, | ||
lora_config: Optional[LoRAConfig] = None, | ||
prefix: str = "", | ||
) -> None: | ||
... | ||
from vllm.config import VllmConfig | ||
class MyNewModel(MyOldModel): | ||
def __init__(self, *, vllm_config: VllmConfig, prefix: str = ""): | ||
config = vllm_config.model_config.hf_config | ||
cache_config = vllm_config.cache_config | ||
quant_config = vllm_config.quant_config | ||
lora_config = vllm_config.lora_config | ||
super().__init__(config, cache_config, quant_config, lora_config, prefix) | ||
if __version__ >= "0.6.4": | ||
MyModel = MyNewModel | ||
else: | ||
MyModel = MyOldModel | ||
This way, the model can work with both old and new versions of vLLM. | ||
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3. **Sharding and Quantization at Initialization**: Certain features require | ||
changing the model weights. For example, tensor parallelism needs to shard the | ||
model weights, and quantization needs to quantize the model weights. There are | ||
two possible ways to implement this feature. One way is to change the model | ||
weights after the model is initialized. The other way is to change the model | ||
weights during the model initialization. vLLM chooses the latter. The first | ||
approach is not scalable to large models. Suppose we want to run a 405B model | ||
(with roughly 810GB weights) with 16 H100 80GB GPUs. Ideally, every GPU should | ||
only load 50GB weights. If we change the model weights after the model is | ||
initialized, we need to load the full 810GB weights to every GPU and then shard | ||
the weights, leading to a huge memory overhead. Instead, if we shard the weights | ||
during the model initialization, every layer will only create a shard of the | ||
weights it needs, leading to a much smaller memory overhead. The same idea | ||
applies to quantization. Note that we also add an additional argument ``prefix`` | ||
to the model's constructor so that the model can initialize itself differently | ||
based on the prefix. This is useful for non-uniform quantization, where | ||
different parts of the model are quantized differently. The ``prefix`` is | ||
usually an empty string for the top-level model and a string like ``"vision"`` | ||
or ``"language"`` for the sub-models. In general, it matches the name of the | ||
module's state dict in the checkpoint file. | ||
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One disadvantage of this design is that it is hard to write unit tests for | ||
individual components in vLLM because every component needs to be initialized by | ||
a complete config object. We solve this problem by providing a default | ||
initialization function that creates a default config object with all fields set | ||
to ``None``. If the component we want to test only cares about a few fields in | ||
the config object, we can create a default config object and set the fields we | ||
care about. This way, we can test the component in isolation. Note that many | ||
tests in vLLM are end-to-end tests that test the whole system, so this is not a | ||
big problem. | ||
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In summary, the complete config object ``VllmConfig`` can be treated as an | ||
engine-level global state that is shared among all vLLM classes. |
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