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Endermage Rcorp Updates: Buffing/Reworking R-Corp Abnormalities Part 2 #2577
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About The Pull Request
This PR will change the following abnos in R-Corp:
Why It's Good For The Game
Blue Shepherd: Currently, They are suffering from having no gimmicks. They only have a basic AoE which forces them to stand still for a decent amount of time and deal a low-decent amount of damage. They just feel basic, and not in a good way.
Der Freischütz: They are similar to KQE as in they need the correct map to function at their peak, however KQE has other things other than their ability like tankness and a melee AoE. Der Freischütz has absolutely nothing if they don’t have the right map, they can’t melee attack, low health, slow and their payoff is surprisingly low for the amount of things they need that need to go right for them to function.
All Round Helper: The only ability they have harms them much more than help them. The dash deals a very low amount of damage compared to all other dashes, and stuns him as much as KoG. Also, They are surprisingly fragile for an abno that is supposed to be charging into the rabbits and can be easily stopped by a rhino being in the way.
Drifting Fox: This is a bug fix, their speed was changing in the code but the update speed proc was never called.
Yin: Tied with Jangsan Tiger for the slowest abnormality in the game, they don’t have anything that deserves this downside. They are supposed to be a tank, yet their slow speed doesn’t give them a chance to position themselves in an area which would block damage for their team. Also, They are supposed to be an area denying abno, yet all of R-Corp is able to move past it without repercussions since it can’t attack if it is not attacked back and it is too slow to chase after them.
Clown Smiling at Me: For a hard team combat abno, they are quite weak at fighting R-Corp. Their knife throws have a decently long cooldown and will hit rhinos most of the time, which makes the slowdown it applies useless since it can’t hit humans. And the payoff they get from using dead bodies is the smallest when compared to the rest of the body eating abnos since the amount of WHITE damage it deals is low. (Better than Woodsman by a small margin.)
Warm-Hearted Woodsman: Some problems as Blue Shepard but worse. Their AoE has an even bigger delay then Blue Shepard and their gimmick of needing to eat bodies is by far the weakest in the whole game, since it only buffs the damage of his AoE which is already predictable as hell.
Changelog
🆑
balance: rebalanced a few r-corp abnos.
/:cl: