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City Silk Fix (#2595)
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* First Commit

* fixing shrimp

* Moving Back the Rats

* Removing Farming Changes

* Adding Back the Comment

* readding net

* Button Fix

* Fixing my Crime

Co-authored-by: Gboster-0 <[email protected]>

* Re-Adding the cash

* Fixing the Shrimp/Removing Tabbed comments

* Fixing old mistakes...

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Co-authored-by: Gboster-0 <[email protected]>
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EnderMage99 and Gboster-0 authored Dec 10, 2024
1 parent 0f9b260 commit 5a40b07
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Showing 5 changed files with 143 additions and 130 deletions.
10 changes: 5 additions & 5 deletions ModularTegustation/fishing/code/fishing_items/fishing_net.dm
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@
var/fishin_cooldown_delay = 1 SECONDS
var/fishin_power = 0.8
var/turf/open/water/deep/open_waters
var/enemy_chance = 15 //chance of getting enemies
var/enemy_chance = 15 //chance of getting enemies
var/capacity = 5

/obj/structure/destructible/fishing_net/Initialize()
Expand Down Expand Up @@ -57,7 +57,7 @@
if(CheckPlanetAligned(FISHGOD_VENUS))
enemy_chance/=2

if(enemy_chance>5) //gotta have more than 5%
if(enemy_chance>5) //gotta have more than 5%
if(prob(enemy_chance))
SpawnEnemy(dropoff, user)
qdel(src)
Expand All @@ -77,7 +77,7 @@
if(prob(1) && SSfishing.IsAligned(/datum/planet/mars))
spawning = /mob/living/simple_animal/hostile/distortion/shrimp_rambo/easy

if(prob(5)) //Super rares first
if(prob(5)) //Super rares first
spawning = /mob/living/simple_animal/hostile/shrimp_soldier
if(prob(20))
spawning = pick(/mob/living/simple_animal/hostile/shrimp_rifleman, /mob/living/simple_animal/hostile/senior_shrimp)
Expand All @@ -103,7 +103,7 @@
debris = list(/obj/item/fishing_net/nylon = 1)
net_type = /obj/item/fishing_net/nylon
fishin_cooldown = 15 SECONDS
fishin_power = 0.7 //Slightly worse
fishin_power = 0.7 //Slightly worse
enemy_chance = 10


Expand All @@ -123,7 +123,7 @@
icon_state_fished = "trawling_net_steel_full"
debris = list(/obj/item/fishing_net/steel = 1)
net_type = /obj/item/fishing_net/steel
fishin_cooldown = 30 SECONDS //Slower.
fishin_cooldown = 30 SECONDS //Slower.
fishin_power = 1.4
enemy_chance = 10

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