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Update city2.dmm finishes Arbiter gamemode Update lobotomy-corp13.dme various updates, this all gets crunched anyways Create rcorp.dm Update beaches.dmm Update landmarks.dm Update offices.dmm asd Update landmarks.dm Update objective.dm Update objective.dm more drip Fuck it, give the LCDR a Zwei knife more zombies adds in the city adds in elevator and hallway maps adds in officer armor vest adds in new objectives Update gadgets.dm Update gadgets.dm asd Update maptype.dm Update mobs.dm Update city.dmm adds in command posts asd Update objective.dm updates gun names and spawning adds in no-xeno skeld and nerfs rambo shrimp Update xenos.dmm asd Update rcorp.dmm Update command.dm Update gadgets.dm Update command.dm Update rcorp.dmm asd Update random_maps.dm Update mobs.dm Update mobs.dm asd Update standard.dmm Update random_maps.dm asd asd Adds new abnos Update lc_ammo.dm map updates map updates asd Revert "Update random_maps.dm" This reverts commit b3b1125. Update random_maps.dm Update game_options.txt dfs asd updates rats Update command.dm Update command.dm asd asd asd adds 5th pack asd Update card.dmi sdfasd
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/* | ||
/obj/effect/spawner/room/rcorp_base | ||
name = "rcorp base spawner" | ||
icon_state = "random_room" | ||
room_width = 49 | ||
room_height = 35 | ||
room_type = "rcorp_fourth" | ||
/* | ||
/obj/effect/spawner/room/rcorp_base/Initialize() | ||
if(SSmaptype.jobtype == "rcorp_fifth") | ||
room_type = "rcorp_fifth" | ||
..()*/ | ||
/datum/map_template/random_room/rcorp | ||
centerspawner = FALSE | ||
template_width = 49 | ||
template_height = 35 | ||
/datum/map_template/random_room/rcorp/fourth | ||
name = "R-Corp 4th pack Base" | ||
room_id = "rcorp_base_fourth" | ||
mappath = "_maps/templates/rcorp_base/fourthpack.dmm" | ||
room_type = "rcorp_fourth" | ||
weight = 5*/ | ||
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/* | ||
/datum/map_template/random_room/rcorp/fifth | ||
name = "R-Corp 5th pack Base" | ||
room_id = "rcorp_base_fifth" | ||
mappath = "_maps/templates/rcorp_base/fifthpack.dmm" | ||
room_type = "rcorp_fifth" | ||
weight = 5*/ | ||
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/obj/effect/spawner/room/rcorp_base | ||
name = "rcorp facility spawner" | ||
icon_state = "random_room" | ||
room_width = 49 | ||
room_height = 35 | ||
room_type = "rcorp_fourth" // Used so we can place landmarks in ruins and such. | ||
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/datum/map_template/random_room/rcorp/fourth | ||
centerspawner = FALSE | ||
template_width = 49 | ||
template_height = 35 | ||
room_type = "rcorp_fourth" | ||
weight = 1 | ||
mappath = "_maps/templates/rcorp_base/fourthpack.dmm" |
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/obj/item/disk/nuclear/rcorp | ||
name = "r-corp command tracker" | ||
desc = "Hold this on your person to let any rabbits know your precise location." | ||
icon_state = "servo" | ||
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/obj/item/pinpointer/nuke/rcorp | ||
name = "r-corp command tracker" | ||
desc = "This tracks the current holder of the command tracker." | ||
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/obj/item/pinpointer/nuke/rcorp/Initialize() | ||
..() | ||
toggle_on() | ||
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//Shelters | ||
/datum/map_template/shelter/command | ||
name = "Large Command Shelter" | ||
shelter_id = "shelter_command" | ||
description = "A little bit of requisitions, medical and command equipment is all here." | ||
mappath = "_maps/templates/shelter_command.dmm" | ||
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/obj/item/survivalcapsule/rcorpcommand | ||
name = "large command shelter capsule" | ||
desc = "A luxury command post in a capsule." | ||
template_id = "shelter_command" | ||
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/datum/map_template/shelter/smallcommand | ||
name = "Small Command Shelter" | ||
shelter_id = "shelter_smallcommand" | ||
description = "A little bit of requisitions, medical and command equipment is all here." | ||
mappath = "_maps/templates/shelter_smallcommand.dmm" | ||
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/obj/item/survivalcapsule/rcorpsmallcommand | ||
name = "small command shelter capsule" | ||
desc = "A small command post in a capsule." | ||
template_id = "shelter_smallcommand" | ||
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//Announcement machines | ||
/obj/item/announcementmaker | ||
name = "r-corp announcement tablet" | ||
icon = 'icons/obj/modular_tablet.dmi' | ||
icon_state = "tablet-red" | ||
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/obj/item/announcementmaker/attack_self(mob/living/user) | ||
..() | ||
var/input = stripped_input(user,"What do you want announce?", ,"Test Announcement") | ||
minor_announce("[input]" , "Announcement from: [user.name]") |
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/obj/item/clothing/accessory/medal/rcorp | ||
name = "distinguished conduct medal" | ||
desc = "A bronze medal awarded for distinguished conduct. Whilst a great honor, this is the most basic award given by R-Corp. \ | ||
It is often awarded by an officer to one of their soldiers for going above and beyond the call of duty." | ||
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/obj/item/clothing/accessory/medal/silver/rcorp | ||
name = "medal of valor" | ||
desc = "An award for distinguished combat and sacrifice for R-Corp interests. Often awarded to disciplinary soldiers." | ||
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/obj/item/clothing/accessory/medal/gold/rcorp | ||
name = "medal of exceptional heroism" | ||
desc = "An extremely rare golden medal awarded only by R-Corp Commanders to their soldiers. \ | ||
To receive such a medal is the highest honor and as such, very few exist. This medal is almost never awarded to anybody but captains." | ||
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//Medal Boxes | ||
/obj/item/storage/lockbox/medal/officer | ||
name = "Captain's medal box" | ||
desc = "A locked box used to store medals to be given to those exhibiting excellence in the field." | ||
req_access = list(ACCESS_COMMAND) | ||
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/obj/item/storage/lockbox/medal/officer/PopulateContents() | ||
new /obj/item/clothing/accessory/medal/rcorp(src) | ||
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/obj/item/storage/lockbox/medal/lcdr | ||
name = "Lieutenant Commander's medal box" | ||
desc = "A locked box used to store medals to be given to those exhibiting excellence in the field." | ||
req_access = list(ACCESS_COMMAND) | ||
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/obj/item/storage/lockbox/medal/lcdr/PopulateContents() | ||
for(var/i in 1 to 3) | ||
new /obj/item/clothing/accessory/medal/rcorp(src) | ||
new /obj/item/clothing/accessory/medal/silver/rcorp(src) | ||
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/obj/item/storage/lockbox/medal/cdr | ||
name = "Commander's medal box" | ||
desc = "A locked box used to store medals to be given to those exhibiting excellence in the field." | ||
req_access = list(ACCESS_MANAGER) | ||
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/obj/item/storage/lockbox/medal/cdr/PopulateContents() | ||
for(var/i in 1 to 3) | ||
new /obj/item/clothing/accessory/medal/rcorp(src) | ||
for(var/i in 1 to 2) | ||
new /obj/item/clothing/accessory/medal/silver/rcorp(src) | ||
new /obj/item/clothing/accessory/medal/gold/rcorp(src) |
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//These are mostly like basic zombies, something for R-Corp to cut through like butter. | ||
/mob/living/simple_animal/hostile/sweeper | ||
name = "Sweeper" | ||
desc = "When night comes in the backstreets..." | ||
icon = 'ModularTegustation/Teguicons/tegumobs.dmi' | ||
icon_state = "sweeper_1" | ||
icon_living = "sweeper_1" | ||
speak_chance = 0 | ||
maxHealth = 100 | ||
health = 100 | ||
harm_intent_damage = 5 | ||
melee_damage_lower = 21 | ||
melee_damage_upper = 21 | ||
attack_verb_continuous = "cuts" | ||
attack_verb_simple = "cut" | ||
attack_sound = 'sound/effects/ordeals/indigo/stab_1.ogg' | ||
a_intent = INTENT_HARM | ||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) | ||
minbodytemp = 0 | ||
status_flags = CANPUSH | ||
del_on_death = 1 | ||
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//Rcorp couldn't kill the first one with 2 whole platoons | ||
/mob/living/simple_animal/hostile/distortion/shrimp_rambo/easy | ||
maxHealth = 5000 //you asked for a star of the city | ||
health = 5000 | ||
melee_damage_lower = 35 | ||
melee_damage_upper = 50 | ||
rapid = 25 |
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