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// Magic Spells in C++ - Hacker Rank Solution | ||
#include <iostream> | ||
#include <vector> | ||
#include <string> | ||
using namespace std; | ||
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class Spell | ||
{ | ||
private: | ||
string scrollName; | ||
public: | ||
Spell(): scrollName("") { } | ||
Spell(string name): scrollName(name) { } | ||
virtual ~Spell() { } | ||
string revealScrollName() | ||
{ | ||
return scrollName; | ||
} | ||
}; | ||
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class Fireball : public Spell | ||
{ | ||
private: int power; | ||
public: | ||
Fireball(int power): power(power) { } | ||
void revealFirepower() | ||
{ | ||
cout << "Fireball: " << power << endl; | ||
} | ||
}; | ||
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class Frostbite : public Spell { | ||
private: int power; | ||
public: | ||
Frostbite(int power): power(power) { } | ||
void revealFrostpower(){ | ||
cout << "Frostbite: " << power << endl; | ||
} | ||
}; | ||
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class Thunderstorm : public Spell | ||
{ | ||
private: int power; | ||
public: | ||
Thunderstorm(int power): power(power) { } | ||
void revealThunderpower() | ||
{ | ||
cout << "Thunderstorm: " << power << endl; | ||
} | ||
}; | ||
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class Waterbolt : public Spell | ||
{ | ||
private: int power; | ||
public: | ||
Waterbolt(int power): power(power) { } | ||
void revealWaterpower() | ||
{ | ||
cout << "Waterbolt: " << power << endl; | ||
} | ||
}; | ||
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class SpellJournal | ||
{ | ||
public: | ||
static string journal; | ||
static string read() | ||
{ | ||
return journal; | ||
} | ||
}; | ||
string SpellJournal::journal = ""; | ||
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void counterspell(Spell *spell) | ||
{ | ||
/* Magic Spells in C++ - Hacker Rank Solution START */ | ||
/* Enter your code here. Read input from STDIN. Print output to STDOUT */ | ||
if (Fireball *s = dynamic_cast<Fireball *>(spell)) | ||
{ | ||
s->revealFirepower(); | ||
} | ||
else if (Frostbite *s = dynamic_cast<Frostbite *>(spell)) | ||
{ | ||
s->revealFrostpower(); | ||
} | ||
else if (Thunderstorm *s = dynamic_cast<Thunderstorm *>(spell)) | ||
{ | ||
s->revealThunderpower(); | ||
} | ||
else if (Waterbolt *s = dynamic_cast<Waterbolt *>(spell)) | ||
{ | ||
s->revealWaterpower(); | ||
} | ||
else | ||
{ | ||
string scroll_name = spell->revealScrollName(); | ||
string journal = SpellJournal::read(); | ||
size_t s_size = scroll_name.size(); | ||
size_t j_size = journal.size(); | ||
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if (s_size == 1 && j_size == 1 && scroll_name == journal) | ||
{ | ||
cout << 1 << endl; | ||
} | ||
else | ||
{ | ||
vector<vector<size_t>> lcs_table(s_size + 1, vector<size_t>(j_size + 1)); | ||
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for (size_t i = 1; i <= s_size; ++i) | ||
{ | ||
for (size_t j = 1; j <= j_size; ++j) | ||
{ | ||
if (scroll_name[i - 1] == journal[j - 1]) | ||
{ | ||
lcs_table[i][j] = lcs_table[i - 1][j - 1] + 1; | ||
} | ||
else | ||
{ | ||
lcs_table[i][j] = max(lcs_table[i][j - 1], lcs_table[i - 1][j]); | ||
} | ||
} | ||
} | ||
cout << lcs_table[s_size][j_size] << endl; | ||
} | ||
} | ||
/* Magic Spells in C++ - Hacker Rank Solution END */ | ||
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} | ||
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class Wizard | ||
{ | ||
public: | ||
Spell *cast() | ||
{ | ||
Spell *spell; | ||
string s; cin >> s; | ||
int power; cin >> power; | ||
if(s == "fire") | ||
{ | ||
spell = new Fireball(power); | ||
} | ||
else if(s == "frost") | ||
{ | ||
spell = new Frostbite(power); | ||
} | ||
else if(s == "water") | ||
{ | ||
spell = new Waterbolt(power); | ||
} | ||
else if(s == "thunder") | ||
{ | ||
spell = new Thunderstorm(power); | ||
} | ||
else | ||
{ | ||
spell = new Spell(s); | ||
cin >> SpellJournal::journal; | ||
} | ||
return spell; | ||
} | ||
}; | ||
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int main() | ||
{ | ||
int T; | ||
cin >> T; | ||
Wizard Arawn; | ||
while(T--) | ||
{ | ||
Spell *spell = Arawn.cast(); | ||
counterspell(spell); | ||
} | ||
return 0; | ||
} |