0.5.1
Changes
- Fixing Enemy reports in ReCoded
- Adding localization support
- Multiple local instances should work again
- Fixing some minor bugs in Days
Installing
If this is your first time using the Melon Mix, follow the How To Play guide. If you want to keep your save files from older Melon Mix versions, follow the Migrating guide.
Migrating
On Windows, replace MelonMix.exe with the newest one, along with all the DLLs provided in this release (if any).
On Steam Deck, replace MelonMix.AppImage with the newest one, provided in this release.
Migrating from versions below 0.4.1
For additional required steps, check the 0.4.1 migration guide.
How To Play
- Download the zip file made for your system (not the source code zip);
- Extract the zip file inside a new folder (all the next steps will take place inside this folder);
- Create a folder named "roms";
- (Days) Dump an original copy of "Kingdom Hearts 358/2 Days" into a NDS file, rename that NDS file to "days.nds", and place it inside "roms";
- (Re:coded) Dump an original copy of "Kingdom Hearts Re:Coded" into a NDS file, rename that NDS file to "recoded.nds", and place it inside "roms";
- Replace the assets folder with this assets folder (this step is only required if you want to replace the DS cutscenes with HD cutscenes);
- (Windows) Launch "MelonMix_KHDays.bat" to play Days, and launch "MelonMix_KHReCoded.bat" to play Re:Coded;
- (Linux) Right click the AppImage, go to "Properties", then go to the "Permissions" tab and check the "Allow executing file as program" checkbox;
- (Linux) Repeat step 8 with MelonMix_KHDays.sh and MelonMix_KHReCoded.sh;
- (Linux) Launch "MelonMix_KHDays.sh" to play Days, and launch "MelonMix_KHReCoded.sh" to play Re:Coded.
Note: The Linux steps are also applicable on the Steam Deck.
How to dump DS cart into an NDS file
There are multiple ways to do so. Those are some of them:
Using a DSi: https://dsi.cfw.guide/dumping-game-cards.html
Using a 3DS: https://3ds.hacks.guide/dumping-titles-and-game-cartridges.html
Recommended controller binds
- (DS Keypad tab) Map the DS D-Pad to your controller's left analog stick
- (DS Keypad tab) Map the Select/Start buttons to the equivalent keys in your controller
- (DS Keypad tab) Map the A/B/X/Y buttons to the equivalent keys in your controller
- (DS Keypad tab) Map the L button to the L1/LB button in your controller
- (Touch Screen tab) Map the DS Touch Screen to your controller's right analog stick
- (Add-ons tab) Map the command menu to your controller's D-Pad
- (Add-ons tab) Map the L2 button to the L2/LT button in your controller
- (Add-ons tab) Map R1 and R2 to the R1/RB and R2/RL buttons in your controller
- (Add-ons tab) Map the HUD Toggle to an available button of your preference
- (General hotkeys) Map Toggle fullscreen to an available button of your preference