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2024.2.1 #226
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Skybox is no longer attached to zone and now displays behind everything else as "infinite." This is one step towards allowing for multiple zones to work properly.
- changed entity.copyFormPacketData(props) to entity.copyFromPacketData(props) in multiple files - changed `"Receive entity data:`, data)" to "Receive entity data:", data.length.toString())"
- each zone now has a child mesh matching dimensions. Used "shapeType" so that we can change the mesh later for custom shapes.
-skybox set to 10000 instead of pulling the zone dimensions
-we were loading this file from a server rather than from the local copy (which was already in the assets folder).
-detections for when a camera exists or enters a zone.
ZoneEntityController will now get it's suffix and ID from it's parent Zone
- Instead of checking which zone we are in every frame, I've set the timer to every 200ms for the time being.
-minor bugfixes -some defined but unused elements commented out with TODO
-pushed at the wrong stage. Whoopsie.
-you can now have multiple zones that will switch skybox backgrounds and settings depending on which zone's bounding box/shape the camera within at the time.
-Switching of Zone Properties and the display of skyboxes are now on the same timer found in ZoneManager.ts
-This lays the foundation for being able to use a glb file as your zone shape.
-you can now enter a compound URL (glb) and use this to control the shape of your zone.
-created "const enableBevels" Bool and set default to "false" for the time being.
added new "const enableAlpha " property and switched off transparency effects on labels as default.
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