- Visual Studio Code
- ASP.NET
- C#
- Unity
- Tiled (source: https://thorbjorn.itch.io/tiled)
- SuperTiled2Unity (source: https://seanba.com/supertiled2unity.html)
- Art Assets (sources: https://opengameart.org/content/zelda-like-tilesets-and-sprites, )
The Fable of Griselda game was designed to allow a user the ability to play as a character and explore different maps using Unity and C#.
You can download the Mac or Windows version of the game here
You can view the raw coded version of the project here
- Download either the mac or pc version of the game here
- Once the game has finished downloading, drag the application to your desktop, and open
The Fable of Griselda
.
Licensed under the MIT License.
Jamie Knutsen ([email protected]), Patrick Lee ([email protected]), Seth Medeiros ([email protected]), Cassandra Copp ([email protected]), and Giancarlo Vigneri ([email protected])
- If you're interested in installing and using unity to build a game yourself, go to Unity's website here and download https://unity3d.com/get-unity/download Unity Hub.
- Once you open the download, follow the installation window instructions.
- Unity Hub will then pop open, and you will be prompted to create an account.
- Once you have made an account, Unity Hub will be fully available to you. Navigate to the "Installs Tab" on the bottom left.
- Select "Add" in the upper right-hand corner, and a window will pop up prompting which version of Unity to install. Select the "Recommended Release" radio button and get that version, and then select "Visual Studio for Mac" or "Visual Studio for Windows" depending on your operating system.
- Next, either select the "Mac Build Support" or "Windows Build Support" then press next and accept the terms and conditions.
- Let Unity download (this may take some time)
- Finally, to make a project, simply navigate over to the projects tab and select "New".