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Microsoft Visual Studio Solution File, Format Version 11.00 | ||
# Visual Studio 2010 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Wcf", "Unity.Wcf\Unity.Wcf.csproj", "{8D78E387-BD71-4399-8A8E-6AE0DC8600F6}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{8D78E387-BD71-4399-8A8E-6AE0DC8600F6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{8D78E387-BD71-4399-8A8E-6AE0DC8600F6}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{8D78E387-BD71-4399-8A8E-6AE0DC8600F6}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{8D78E387-BD71-4399-8A8E-6AE0DC8600F6}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
EnterpriseLibraryConfigurationToolBinariesPath = packages\Unity.2.1.505.0\lib\NET35 | ||
EndGlobalSection | ||
EndGlobal |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("Unity.Wcf")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("DevTrends")] | ||
[assembly: AssemblyProduct("Unity.Wcf")] | ||
[assembly: AssemblyCopyright("Copyright © DevTrends 2012")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
|
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("23d35d8e-4fcf-4883-a014-63e622391798")] | ||
|
||
// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>8.0.30703</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{8D78E387-BD71-4399-8A8E-6AE0DC8600F6}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>Unity.Wcf</RootNamespace> | ||
<AssemblyName>Unity.Wcf</AssemblyName> | ||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Microsoft.Practices.ServiceLocation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\CommonServiceLocator.1.0\lib\NET35\Microsoft.Practices.ServiceLocation.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Microsoft.Practices.Unity, Version=2.1.505.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>..\packages\Unity.2.1.505.0\lib\NET35\Microsoft.Practices.Unity.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Microsoft.Practices.Unity.Configuration, Version=2.1.505.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>..\packages\Unity.2.1.505.0\lib\NET35\Microsoft.Practices.Unity.Configuration.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.ServiceModel" /> | ||
<Reference Include="System.ServiceModel.Activation" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="UnityContractBehavior.cs" /> | ||
<Compile Include="UnityInstanceContextExtension.cs" /> | ||
<Compile Include="UnityInstanceContextInitializer.cs" /> | ||
<Compile Include="UnityInstanceProvider.cs" /> | ||
<Compile Include="UnityServiceHost.cs" /> | ||
<Compile Include="UnityServiceHostFactory.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="packages.config" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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using System; | ||
using System.ServiceModel.Channels; | ||
using System.ServiceModel.Description; | ||
using System.ServiceModel.Dispatcher; | ||
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namespace Unity.Wcf | ||
{ | ||
public class UnityContractBehavior : IContractBehavior | ||
{ | ||
private readonly IInstanceProvider _instanceProvider; | ||
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public UnityContractBehavior(IInstanceProvider instanceProvider) | ||
{ | ||
if (instanceProvider == null) | ||
{ | ||
throw new ArgumentNullException("instanceProvider"); | ||
} | ||
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_instanceProvider = instanceProvider; | ||
} | ||
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public void AddBindingParameters(ContractDescription contractDescription, ServiceEndpoint endpoint, BindingParameterCollection bindingParameters) | ||
{ | ||
} | ||
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public void ApplyClientBehavior(ContractDescription contractDescription, ServiceEndpoint endpoint, ClientRuntime clientRuntime) | ||
{ | ||
} | ||
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public void ApplyDispatchBehavior(ContractDescription contractDescription, ServiceEndpoint endpoint, DispatchRuntime dispatchRuntime) | ||
{ | ||
dispatchRuntime.InstanceProvider = _instanceProvider; | ||
dispatchRuntime.InstanceContextInitializers.Add(new UnityInstanceContextInitializer()); | ||
} | ||
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public void Validate(ContractDescription contractDescription, ServiceEndpoint endpoint) | ||
{ | ||
} | ||
} | ||
} |
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using System; | ||
using System.ServiceModel; | ||
using Microsoft.Practices.Unity; | ||
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namespace Unity.Wcf | ||
{ | ||
public class UnityInstanceContextExtension : IExtension<InstanceContext> | ||
{ | ||
private IUnityContainer _childContainer; | ||
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public IUnityContainer GetChildContainer(IUnityContainer container) | ||
{ | ||
if (container == null) | ||
{ | ||
throw new ArgumentNullException("container"); | ||
} | ||
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return _childContainer ?? (_childContainer = container.CreateChildContainer()); | ||
} | ||
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public void DisposeOfChildContainer() | ||
{ | ||
if (_childContainer != null) | ||
{ | ||
_childContainer.Dispose(); | ||
} | ||
} | ||
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public void Attach(InstanceContext owner) | ||
{ | ||
} | ||
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public void Detach(InstanceContext owner) | ||
{ | ||
} | ||
} | ||
} |
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using System.ServiceModel; | ||
using System.ServiceModel.Channels; | ||
using System.ServiceModel.Dispatcher; | ||
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namespace Unity.Wcf | ||
{ | ||
public class UnityInstanceContextInitializer : IInstanceContextInitializer | ||
{ | ||
public void Initialize(InstanceContext instanceContext, Message message) | ||
{ | ||
instanceContext.Extensions.Add(new UnityInstanceContextExtension()); | ||
} | ||
} | ||
} |
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using System; | ||
using System.ServiceModel; | ||
using System.ServiceModel.Channels; | ||
using System.ServiceModel.Dispatcher; | ||
using Microsoft.Practices.Unity; | ||
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namespace Unity.Wcf | ||
{ | ||
public class UnityInstanceProvider : IInstanceProvider | ||
{ | ||
private readonly IUnityContainer _container; | ||
private readonly Type _contractType; | ||
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public UnityInstanceProvider(IUnityContainer container, Type contractType) | ||
{ | ||
if (container == null) | ||
{ | ||
throw new ArgumentNullException("container"); | ||
} | ||
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if (contractType == null) | ||
{ | ||
throw new ArgumentNullException("contractType"); | ||
} | ||
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_container = container; | ||
_contractType = contractType; | ||
} | ||
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public object GetInstance(InstanceContext instanceContext, Message message) | ||
{ | ||
var childContainer = | ||
instanceContext.Extensions.Find<UnityInstanceContextExtension>().GetChildContainer(_container); | ||
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return childContainer.Resolve(_contractType); | ||
} | ||
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public object GetInstance(InstanceContext instanceContext) | ||
{ | ||
return GetInstance(instanceContext, null); | ||
} | ||
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public void ReleaseInstance(InstanceContext instanceContext, object instance) | ||
{ | ||
instanceContext.Extensions.Find<UnityInstanceContextExtension>().DisposeOfChildContainer(); | ||
} | ||
} | ||
} |
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using System; | ||
using System.ServiceModel; | ||
using System.ServiceModel.Description; | ||
using Microsoft.Practices.Unity; | ||
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namespace Unity.Wcf | ||
{ | ||
public class UnityServiceHost : ServiceHost | ||
{ | ||
public UnityServiceHost(IUnityContainer container, Type serviceType, params Uri[] baseAddresses) | ||
: base(serviceType, baseAddresses) | ||
{ | ||
if (container == null) | ||
{ | ||
throw new ArgumentNullException("container"); | ||
} | ||
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ApplyServiceBehaviors(container); | ||
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ApplyContractBehaviors(container); | ||
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foreach (var contractDescription in ImplementedContracts.Values) | ||
{ | ||
var contractBehavior = | ||
new UnityContractBehavior(new UnityInstanceProvider(container, contractDescription.ContractType)); | ||
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contractDescription.Behaviors.Add(contractBehavior); | ||
} | ||
} | ||
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private void ApplyContractBehaviors(IUnityContainer container) | ||
{ | ||
var registeredContractBehaviors = container.ResolveAll<IContractBehavior>(); | ||
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foreach (var contractBehavior in registeredContractBehaviors) | ||
{ | ||
foreach (var contractDescription in ImplementedContracts.Values) | ||
{ | ||
contractDescription.Behaviors.Add(contractBehavior); | ||
} | ||
} | ||
} | ||
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private void ApplyServiceBehaviors(IUnityContainer container) | ||
{ | ||
var registeredServiceBehaviors = container.ResolveAll<IServiceBehavior>(); | ||
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foreach (var serviceBehavior in registeredServiceBehaviors) | ||
{ | ||
Description.Behaviors.Add(serviceBehavior); | ||
} | ||
} | ||
} | ||
} |
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using System; | ||
using System.ServiceModel; | ||
using System.ServiceModel.Activation; | ||
using Microsoft.Practices.Unity; | ||
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namespace Unity.Wcf | ||
{ | ||
public abstract class UnityServiceHostFactory : ServiceHostFactory | ||
{ | ||
protected abstract void ConfigureContainer(IUnityContainer container); | ||
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protected override ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses) | ||
{ | ||
var container = new UnityContainer(); | ||
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ConfigureContainer(container); | ||
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return new UnityServiceHost(container, serviceType, baseAddresses); | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<packages> | ||
<package id="CommonServiceLocator" version="1.0" /> | ||
<package id="Unity" version="2.1.505.0" /> | ||
</packages> |
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rem ..\..\tools\nuget pack | ||
nuget pack | ||
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pause |
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<?xml version="1.0"?> | ||
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd"> | ||
<metadata> | ||
<id>Unity.Wcf</id> | ||
<version>1.0.0</version> | ||
<authors>Paul Hiles</authors> | ||
<owners>DevTrends</owners> | ||
<licenseUrl>http://unitywcf.codeplex.com/license</licenseUrl> | ||
<projectUrl>http://unitywcf.codeplex.com/</projectUrl> | ||
<requireLicenseAcceptance>false</requireLicenseAcceptance> | ||
<description>Unity.Wcf is a library that allows simple Integration of Microsoft's Unity IoC container with WCF. This project includes a bespoke InstanceProvider that creates a child container per client connection and disposes of all registered IDisposable instances once the connection is terminated.</description> | ||
<tags>wcf unity ioc di</tags> | ||
<dependencies> | ||
<dependency id="Unity" version="2.1.505.0" /> | ||
</dependencies> | ||
<frameworkAssemblies> | ||
<frameworkAssembly assemblyName="System.ServiceModel.Activation" /> | ||
</frameworkAssemblies> | ||
</metadata> | ||
</package> |
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