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Changed mesh orientations, added normals to triangle mesh, clarified …
…camera. To make it easier for tools which don't yet read both types of USD meshes, this commit changes the geometry to be rightHanded. There should be no visual differences for renderers/software that recognize meshes could have either winding order. (Issue #70) The triangulated variant now has `normals` authored as well now (Issue #69) Also re-authored the Camera transform using XformCommonAPI, rather than a 4x4 Matrix, so the translate/rotate values are clear.
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# Ignore Auto-Generated .rat files from Karma | ||
*.rat | ||
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# Ignore Houdini's backup folder | ||
src/backup |
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