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Two items, not two bytes SIMD ColorLUT. remove SHIFT_ROUNDING SIMD ColorLUT. improve performance by preliminary index calculation SIMD ColorLUT. table_channels==4 case, minor optimizations SIMD ColorLUT. remove unused utility SIMD ColorLUT. remove left_mask and right_mask SIMD ColorLUT. AVX2 implementation (near the same speed) SIMD ColorLUT. Fast AVX2 implementation with very wired slowdown SIMD ColorLUT. finally fix alpha copy SIMD ColorLUT. 16bit arithmetic. Access violation fixed
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