Unity Release 6.9.0
BryceNewell-UL
released this
13 Jun 13:33
·
1401 commits
to develop
since this release
- This release was tested against Unity 2020LTS and 2021LTS
- Tracking contains stable content including Core, Hands and the Interaction Engine.
- Tracking Preview contains experimental/pre-release content.
Headline features of 6.9.0 include:
Added
- (Physics Hands) In-editor readme for example scene
- (Attachment Hands) Predicted pinch position
- (LeapServiceProvider) Ability to change the number of Service connection attempts and interval
Changed
- (HandUtils) Only cache static Provider and CameraRig references when they are requested
- (HandUtils) Mark Provider-dependant methods as obsolete and point to suitable replacements
- (UIInput) Cursors are disabled by default and enabled when required
- (LeapXRServiceProvider) When using Default offset, updated values will be used automatically
- (Utils) All references to Utils in the Plugin specify Leap.Unity.Utils to avoid clashes with other Utils classes
Fixed
- (OpenXRProvider) Hand
Rotation
,Direction
,PalmPosition
,PalmNormal
andStabilisedPalmPosition
do not match LeapC when using OpenXR layer 1.4.4 - (OpenXRProvider) Elbow length incorrectly calculated.
- (OpenXRProvider) Finger
Direction
is incorrectly set to the tip bone direction rather than the intermediate - (OpenXRProvider) Hand
GrabStrength
is computed before all required information is available - (UIInput) When hand lost or leaves canvas near hovered button, button stays hovered
- (Jump Gem Locomotion) Jump Gems look for audio sources in their children, even if the audio source was set
Known issues
- Use of the LeapCSharp Config class is unavailable with v5.X tracking service
- Repeatedly opening scenes can cause memory use increase
- Currently the Ultraleap Hand Tracking feature for OpenXR requires the New and Legacy input systems to be enabled, to simultaneously use OpenXR and the Ultraleap Unity Plugin's features.
- The OpenXR Leap Provider does not currently support the
Confidence
hand property (and will return fixed values) - If using OpenXR when using Unity 2020 and Ultraleap Tracking Plugin via .unitypackage, an error will appear on import relating to HandTrackingFeature. This has been fixed by Unity on Unity 2021
- A workaround is to right click on \ThirdParty\Ultraleap\Tracking\OpenXR\Runtime\Scripts\HandTrackingFeature.cs and select 'Reimport'
- After using Ultraleap OpenXR in Unity Editor, the tracking mode of device 0 will be set to HMD until the Unity Editor session ends. This can stop the testing of non-XR scenes until the Unity Editor is re-opened
- The OpenXR Leap Provider palm can be in unexpected position when using pre-1.4.3 OpenXR Layer. A workaround is to ensure you use 1.4.3 or newer - installed by the 5.12.0 or newer Tracking Service Installer
Full Changelog (Tracking Package)
Documentation
Discussions
Discord
Community Support
Thanks to our contributors:
@MaxPalmer-UH
@rblenkinsopp
@MattGrayUL
@Dwarph
@rorygames
@JuliaRonnebergerUL
@MattFiler
@BryceNewell-UL
Note
If using the .UnityPackage method to import the Plugin, it is recommended to delete any previous version before importing to avoid import issues.