Unity Plugin 6.7.0
BryceNewell-UL
released this
03 Apr 10:49
·
1598 commits
to develop
since this release
- Tracking contains stable content including Core, Hands and the Interaction Engine.
- Tracking Preview contains experimental/pre-release content.
Headline features of 6.7.0 include:
Added
- Brand new pose detection feature!
- Pose Detector (Invokes events when the chosen pose is made)
- Pose Detection Library (A library of pre-defined poses)
- Thumbs up, OK, Point, Open palm, Fist, Horns
- Pose Recorder (To record poses of your own)
- New Example Scenes
- Pose Recorder (A scene set up for you to record poses of your own)
- Pose Detection (A barebones scene to show how you can use the detector in your own scenes)
- Pose Showcase (To view and try out our new library of poses)
- Thumbs up, Thumbs down, OK, Point, Open palm up, Open palm down, Fist, Horns
- (Physics Hands) Warnings for gravity and timestep settings
- (Physics Hands) Exposed interaction mask
- (Physics Hands) Dynamically adjusting fingers when grabbing objects
- (Physics Hands) Distance calculations and values for each bone
- Per finger pinch distances in HandUtils
- Ability for AnchorableBehaviours to attach on demand
- Added advanced option to LeapXRServiceProvider to avoid adding TrackedPoseDrivers to MainCamera
- Ability to clear all attachments on AttachmentHands component
- (UIInput) Added an option to hide the pointer cursor when hands are interacting with UI elements in direct/tactile mode
Changed
- (Physics Hands) Reduced hand to object collision radius when throwing and testing overlaps
- (Physics Hands) Thumb joints reverted to revolute for non-0th thumb joints
- (Physics Hands) Default physics hands solver iterations & presets
- (Physics Hands) Heuristic calculations moved to WaitForFixedUpdate
- (Physics Hands) Non-0th joints are now only revolute once again
- Reordered example assets to make it easier to traverse
Fixed
- (Physics Hands) Bone directions when converting back to Leap Hands
- (Physics Hands) Incorrect setup and positioning of physics buttons
- 0th thumb bone rotation values when using OpenXR
- "Pullcord" jitters when being interacted with
- Hand Binder finger tip scale disproportionately when LeapProvider Transform is scaled
- Creating objects from GameObject/Ultraleap/ menu makes more than just prefabs - Ghost Hands (with Arms)
- (UIInput) several interaction events not firing when both direct and indirect interaction is enabled
- Incorrect warning of duplicate InteractionHands in InteractionManager
Known issues
- Scenes containing the infrared viewer render incorrectly on Android build targets and in scriptable render pipelines such as URP and HDRP.
- Use of the LeapCSharp Config class is unavailable with v5.X tracking service
- Repeatedly opening scenes can cause memory use increase
- Currently the Ultraleap Hand Tracking feature for OpenXR requires the New and Legacy input systems to be enabled, to simultaneously use OpenXR and the Ultraleap Unity Plugin's features.
- The OpenXR Leap Provider does not currently support the
Confidence
hand property (and will return fixed values) - If using OpenXR when using Unity 2020 and Ultraleap Tracking Plugin via .unitypackage, an error will appear on import relating to HandTrackingFeature. This has been fixed by Unity on Unity 2021
- A workaround is to right click on \ThirdParty\Ultraleap\Tracking\OpenXR\Runtime\Scripts\HandTrackingFeature.cs and select 'Reimport'
- DrawMeshInstanced error log on certain Unity versions when using Capsule Hands. Unity Issue Tracker
- After using Ultraleap OpenXR in Unity Editor, the tracking mode of device 0 will be set to HMD until the Unity Editor session ends. This can stop the testing of non-XR scenes until the Unity Editor is re-opened
Full Changelog (Tracking Package)
Documentation
Discussions
Discord
Community Support
Thanks to our contributors:
@MaxPalmer-UH
@rblenkinsopp
@MattGrayUL
@Dwarph
@rorygames
@JuliaRonnebergerUL
@MattFiler
@BryceNewell-UL
Note
If using the .UnityPackage method to import the Plugin, it is recommended to delete any previous version before importing to avoid import issues.