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Playback Setup

Rory Clark edited this page May 5, 2021 · 2 revisions

The playback manager with 4 files loaded.

  • Add the PlaybackManager script to a new empty gameobject.
  • Add your recorded files to the manager and press the Update Files button.
    • There are two ways to do this, either by pressing the plus button on the top right and then selecting your file you want to load, or by dragging the file onto the Recorded Files header.
    • Binary files are automatically found by Unity, as long as your recordings are within your Assets folder they should be found with any Asset Database refresh.
  • Assign your recorded components to the ones in your scene (this should be done automatically based upon your descriptors and types).
  • Go into play mode and press Play on the your Playback Manager.
    • To access the Timeline and see your messages go to Tools -> PlayRecorder -> Timeline.
    • Note that by default, no RecordComponent will record any messages. These have to be defined in your code, and are advised to be outside of RecordComponents.
    • If certain parts of your scene are not working as expected, you may need to adjust your Playback Ignore settings.