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Playback Setup
Rory Clark edited this page May 5, 2021
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- Add the
PlaybackManager
script to a new empty gameobject. - Add your recorded files to the manager and press the Update Files button.
- There are two ways to do this, either by pressing the plus button on the top right and then selecting your file you want to load, or by dragging the file onto the Recorded Files header.
- Binary files are automatically found by Unity, as long as your recordings are within your Assets folder they should be found with any Asset Database refresh.
- Assign your recorded components to the ones in your scene (this should be done automatically based upon your descriptors and types).
- Go into play mode and press
Play
on the yourPlayback Manager
.- To access the Timeline and see your messages go to
Tools -> PlayRecorder -> Timeline
. - Note that by default, no
RecordComponent
will record any messages. These have to be defined in your code, and are advised to be outside ofRecordComponents
. - If certain parts of your scene are not working as expected, you may need to adjust your
Playback Ignore
settings.
- To access the Timeline and see your messages go to