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Getting Started

Rory Clark edited this page May 10, 2021 · 15 revisions
  • Add Odin Serializer to your project.
    • Ensure it is using the default namespace.
    • Change your project's API Compatibility Level to .NET 4.x (Edit -> Project Settings -> Player -> Other Settings -> API Compatibility Level)
  • Add the Unity Editor Coroutines package to your project.
    • Window -> Package Manager -> Search for Editor Coroutines -> Click Install
  • Add PlayRecorder as a submodule within your project Assets folder, or import the Unity package release.
    • Submoduling is recommended as updates may change data structures and thus break playback of your older recordings.

As a general rule of thumb, PlayRecorder has a lot of information stored within tooltips in Unity. If you're requiring more information about a field, try hovering over it within the Unity Editor and you should see a more detailed explanation.

Once you've completed the above stages you're ready to start 🔴 recording and ▶ playing.