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Update CHANGELOG.md
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gmhevinci committed Jul 28, 2023
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All notable changes to this package will be documented in this file.

## [1.5.3-preview] - 2023-07-28

### Fixed

- 修复了Unity2020以下版本的编辑器提示找不到"autoLoadAssetBundle"的编译错误。

### Added

- 新增了支持开发者分发资源的功能。

```c#
public interface IQueryServices
{
/// <summary>
/// 查询应用程序里的内置资源是否存在
/// </summary>
bool QueryStreamingAssets(string packageName, string fileName);

/// <summary>
/// 查询是否为开发者分发的资源
/// </summary>
bool QueryDeliveryFiles(string packageName, string fileName);

/// <summary>
/// 获取开发者分发的资源信息
/// </summary>
DeliveryFileInfo GetDeliveryFileInfo(string packageName, string fileName);
}
```

### Changed

- 针对资源清单更新方法传入参数的合法性检测。
- 编辑器下针对激活的资源清单有效性的检测。

## [1.5.2-preview] - 2023-07-18

重新设计了对WebGL平台的支持,新增加了专属模式:WebPlayMode
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