Shader-based OpenGL program which implements a 3-D hierarchical model for modeling and animating a horse figure. Matrix stack and the tree traversal approaches were used for manipulating and transforming the figure. Two animations of horse (walking and running) were applied.
- OpenGL 3.2 +
- Horse can walk through 'a' key
- Horse can run through 'b' key
- You can reach menu through middle button of the mouse. In this menu, you can select a bone to rotate.