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Hierarchical Modeling: Modeling and Animating a Horse Model (Shader-based OpenGL)

Shader-based OpenGL program which implements a 3-D hierarchical model for modeling and animating a horse figure. Matrix stack and the tree traversal approaches were used for manipulating and transforming the figure. Two animations of horse (walking and running) were applied.

Requirements

  • OpenGL 3.2 +

Features

  • Horse can walk through 'a' key
  • Horse can run through 'b' key
  • You can reach menu through middle button of the mouse. In this menu, you can select a bone to rotate.

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