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*/ | ||
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#include "Bridge.h" | ||
#include "io.h" | ||
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float Bridge::_heightref; | ||
bool Bridge::_flatten; | ||
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#define Bridge_h | ||
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#include "TopoFeature.h" | ||
#include "io.h" | ||
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class Bridge: public Boundary3D { | ||
public: | ||
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#define Forest_h | ||
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#include "TopoFeature.h" | ||
#include "io.h" | ||
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class Forest: public TIN { | ||
public: | ||
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*/ | ||
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#include "Road.h" | ||
#include "io.h" | ||
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float Road::_heightref; | ||
bool Road::_filter_outliers; | ||
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#define Road_h | ||
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#include "TopoFeature.h" | ||
#include "io.h" | ||
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class Road: public Boundary3D { | ||
public: | ||
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*/ | ||
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#include "Separation.h" | ||
#include "io.h" | ||
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float Separation::_heightref; | ||
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#define Terrain_h | ||
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#include "TopoFeature.h" | ||
#include "io.h" | ||
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class Terrain: public TIN { | ||
public: | ||
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*/ | ||
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#include "Water.h" | ||
#include "io.h" | ||
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float Water::_heightref; | ||
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#define Water_h | ||
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#include "TopoFeature.h" | ||
#include "io.h" | ||
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class Water: public Flat { | ||
public: | ||
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