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Bug fixed: Play sound and immediately pause sound, Then resume sound … #29

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2 changes: 1 addition & 1 deletion lib/src/treefortress/sound/SoundInstance.as
Original file line number Diff line number Diff line change
Expand Up @@ -219,7 +219,7 @@ package treefortress.sound
* Indicates whether this sound is currently paused.
*/
public function get isPaused():Boolean {
return channel && sound && pauseTime > 0 && pauseTime < sound.length;
return channel && sound && pauseTime >= 0 && pauseTime < sound.length;
}

/**
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