Releases: tpill90/epic-lancache-prefill
Releases · tpill90/epic-lancache-prefill
v2.1.0
What's Changed
- select-apps - Fixes a Windows Terminal specific issue where select-apps will lock up and accept no further input, requiring the terminal session to be closed. #59
- Resolved an issue where adding Unreal Engine assets to an account will cause the app to crash due to a duplicate key exception. Unreal Engine assets should now be properly filtered out from select-apps as well as when using the prefill
--all
flag #58
Full Changelog: v2.0.0...v2.1.0
v2.0.0
What's Changed
- Upgraded project to .NET 8 #38
select-apps
- The prefill run after selecting apps should now be able to be cancelled withctrl + c
#35
Prefill
- When a request fails for any reason, it will be assumed that there is something wrong with the chunk stored on the Lancache server, with subsequent retries attempting to repair the chunk stored on disk. #51
- Resolved a long running issue with downloads where a single request will indefinitely hang forever. Hanging requests will now correctly timeout and retry. #50
- The
--nocache
flag is now a hidden debug flag. This flag is not typically needed in regular usage, as the cached manifests on disk greatly improve reliability. Theclear-cache
command still remains available in the occasion that the cached manifests need to be purged #48 /pull/55 - Unreal Engine will no longer be included when using the
--all
flag #47 - Adding total data transferred to final prefill summary result #18
Full Changelog: v1.2.0...v2.0.0
v1.2.0
What's Changed
- In the case of an unexpected login error, EpicPrefill should now correctly prompt the user to login again. Will no longer require manual intervention to delete the affected user credentials. #25
Full Changelog: v1.1.3...v1.2.0
v1.1.3
What's Changed
- select-apps will now check that the user owns at least one game and display an appropriate message if they don't. #40
- Adding a filter to remove all Unreal Engine entries from select-apps #16
- select-apps will now do case insensitive sorting of titles #9
Full Changelog: v1.1.2...v1.1.3
v1.1.2
What's Changed
- update.sh - Fixing an issue in the "up to date" check that resulted in the latest release always being downloaded regardless of the currently installed version.
New Contributors
- @Nurtic-Vibe made their first contribution in #31
Full Changelog: v1.1.1...v1.1.2
v1.1.1
What's Changed
- Authentication token will now be refreshed if it expires during the download by @Jan-Magerl #26
New Contributors
- @Jan-Magerl made their first contribution in #28
Full Changelog: v1.1.0...v1.1.1
v1.1.0
What's Changed
- Update scripts will now correctly download
EpicPrefill
instead ofSteamPrefill
#10 DownloadHandler
will now use the correct Epic user agent, instead ofUserAgent
. Ubiquiti routers should no longer block EpicPrefill's traffic as malicious. #13- EpicPrefill should now use the correct CDNs when downloading. Resolves an issue where some users were getting a CDN that does not have the game requested. #8
- Logging on a headless Linux environment should no longer throw an error #12
Full Changelog: v1.0.1...v1.1.0
v1.0.1
No code changes. Only adds Docker support.
v1.0.0
First release of EpicPrefill !