Codding by: Tomer Maabari ,Ortal Hanoch
- Exercise number 4 on Computer Science and Mathematics , Ariel University 2018.
The game is about the classic Pacman game who eat fruits and gets score.
The game board background is of Ariel University from google earth.
The goal of this game is to finish all the fruits as fast as possible.
The player can eat pacmans and fruits as well.
The player is blocked by black boxes.
The player needs to run away from the scary ghosts.
The player can load a .csv files.
For csv file number #8 id:306711633 we got the score 35.0.
- Automatic game. The only decision is where to locate the main player.
- Mouse follow game. The palyer decides where to locate the main player and also responsible where to move him for the entire game.
- Ex4_v0.2.jar - this jar is the server of the game.
- Graph_v0.11.jar
- mysql-connector-java-5.1.47.jar
- Algorithms --> Recursive scan of a folder. For each file in "CSV" format and creates a data structure of information.
- Coords --> GPS coordinate.
- File_format --> Convert "csv" and "path" format to kml file format.
- Geom --> convert pixel to coordinate and contrary.
- GIS --> The main objects for this game (Pacman,Fruits,Path,MyPlayer,Direction and etc.).
- GUI --> The board (Frame) of the game incloud pictures of the map and an update Pacmans and Fruits for each game.
- Threads --> Standard thread. map