This is a template for the rapid construction of iOS & Mac Applications for music and sound game type systems.
It uses Cocos2d v3.1 for visual elements, control structures and application design architecture.
It uses the cocoa branch of libPD to dynamically load pure data patches.
It uses VVOSC to handle networking protocol.
- git clone --recursive the repo
- rename the folder to CocosTemplate.spritebuilder
- open folder from spritebuilder application ( http://www.spritebuilder.com/ )
- publish the application from Spritebuilder to build the folders correctly
- open the CocosTemplate.xcodeproj file