LibGDX powered Android, Windows, MacOS game.
- add screenshots
- link to google play
- how to contribute
- links to LibGDx documentation
Run around the map to gather coins, but watch out for landmines! Hurry before the clock runs out!
- Download on Google Play!
- Download the newest release - direct download - Also can be found on the release page.
To run, execute in Bash or Powershell
java -jar lip_FINAL.jar
- Gradle run:
- Clone this repo:
git clone https://github.com/timmay54/lost_in_peril
- In the folder, run
./gradlew desktop:run
- Clone this repo:
- Clone this repo:
git clone https://github.com/timmay54/lost_in_peril
- Create your changes, test, and commit your code.
- Use Gradle to build a distrbutable JAR file:
./gradlew desktop:dist
this will output to build/libs directory.
- Pipelines
-
GitHub Actions
- explore capabilities
-
TeamCity
- Build dev branch on each commit
- if commit builds, then allow for merging to master
- compile master to create jar, apk, all platforms
- automatically deploy apk to Google Play (gradle task)
- seperate builds, desktop builds first, then trigger android, then HTML (seperate builds so that desktop can be tested successfully, HTML will always fail)
-
Other:
- badges for build info
- auto create releases for Desktop & Android?
- wrap jar file for windows, linux, mac
-
- Cleaning up branches
- gitignore file
- clean assets out
- determine what project files to publish
- video
- powerpoint?
- add how to contribute section
- Programming:
- iOS platform
- need roboVM to test with
- HTML
- breaks with L_STICK
- cannot have static classes (world contact listener)
- better lighting
- move lights to center on flame icons
- better randy movement graphics
- he doesnt always face the direction he is going
- finish dragon implementation
- he is out in far right room (coded in kotlin)
- GodMode:
- better music
- no timer
- beta graphics
- iOS platform