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webgl template, viemName and viewtype
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0xFirekeeper committed Nov 27, 2024
1 parent 2c78a42 commit de8b8d5
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2 changes: 1 addition & 1 deletion Assets/Thirdweb/Runtime/Unity/ThirdwebManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -384,7 +384,7 @@ public async Task<IThirdwebWallet> ConnectWallet(WalletOptions walletOptions)
string.IsNullOrEmpty(meta.Icon?.Url)
? Utils.ReplaceIPFS("ipfs://bafkreiawlhc2trzyxgnz24vowdymxme2m446uk4vmrplgxsdd74ecpfloq")
: Utils.ReplaceIPFS(meta.Icon.Url),
null
meta.Slug
)
)
.ToArray();
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Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ public async static Task<WalletConnectWallet> Create(ThirdwebClient client, BigI
await AppKit.InitializeAsync(config);
}

AppKit.OpenModal();
AppKit.OpenModal(ViewType.Connect);

AppKit.AccountConnected += OnConnected;

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8 changes: 8 additions & 0 deletions Assets/WebGLTemplates.meta

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8 changes: 8 additions & 0 deletions Assets/WebGLTemplates/Reown.meta

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8 changes: 8 additions & 0 deletions Assets/WebGLTemplates/Reown/TemplateData.meta

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7 changes: 7 additions & 0 deletions Assets/WebGLTemplates/Reown/TemplateData/favicon.ico.meta

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16 changes: 16 additions & 0 deletions Assets/WebGLTemplates/Reown/TemplateData/style.css
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body { padding: 0; margin: 0 }
#unity-container { position: absolute }
#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
#unity-container.unity-mobile { position: fixed; width: 100%; height: 100% }
#unity-canvas { background: {{{ BACKGROUND_COLOR }}} }
.unity-mobile #unity-canvas { width: 100%; height: 100% }
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-{{{ SPLASH_SCREEN_STYLE.toLowerCase() }}}.png') no-repeat center }
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-{{{ SPLASH_SCREEN_STYLE.toLowerCase() }}}.png') no-repeat center }
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-{{{ SPLASH_SCREEN_STYLE.toLowerCase() }}}.png') no-repeat center }
#unity-footer { position: relative }
.unity-mobile #unity-footer { display: none }
#unity-logo-title-footer { float:left; width: 102px; height: 38px; background: url('unity-logo-title-footer.png') no-repeat center }
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
#unity-fullscreen-button { cursor:pointer; float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
7 changes: 7 additions & 0 deletions Assets/WebGLTemplates/Reown/TemplateData/style.css.meta

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188 changes: 188 additions & 0 deletions Assets/WebGLTemplates/Reown/index.html
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity Web Player | {{{ PRODUCT_NAME }}}</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
#if SHOW_DIAGNOSTICS
<link rel="stylesheet" href="<<<TemplateData/diagnostics.css>>>">
<script src="<<<TemplateData/diagnostics.js>>>"></script>
#endif
</head>
<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width={{{ WIDTH }}} height={{{ HEIGHT }}} tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
<div id="unity-footer">
<div id="unity-logo-title-footer"></div>
<div id="unity-fullscreen-button"></div>
#if SHOW_DIAGNOSTICS
<img id="diagnostics-icon" src="TemplateData/webmemd-icon.png">
#endif
<div id="unity-build-title">{{{ PRODUCT_NAME }}}</div>
</div>
</div>
<script>
var canvas = document.querySelector("#unity-canvas");

// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
var warningBanner = document.querySelector("#unity-warning");
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}

var buildUrl = "Build";
var loaderUrl = buildUrl + "/{{{ LOADER_FILENAME }}}";
var config = {
arguments: [],
dataUrl: buildUrl + "/{{{ DATA_FILENAME }}}",
frameworkUrl: buildUrl + "/{{{ FRAMEWORK_FILENAME }}}",
#if USE_THREADS
workerUrl: buildUrl + "/{{{ WORKER_FILENAME }}}",
#endif
#if USE_WASM
codeUrl: buildUrl + "/{{{ CODE_FILENAME }}}",
#endif
#if SYMBOLS_FILENAME
symbolsUrl: buildUrl + "/{{{ SYMBOLS_FILENAME }}}",
#endif
streamingAssetsUrl: "StreamingAssets",
companyName: {{{ JSON.stringify(COMPANY_NAME) }}},
productName: {{{ JSON.stringify(PRODUCT_NAME) }}},
productVersion: {{{ JSON.stringify(PRODUCT_VERSION) }}},
showBanner: unityShowBanner,
};

// By default, Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;

// If you would like all file writes inside Unity Application.persistentDataPath
// directory to automatically persist so that the contents are remembered when
// the user revisits the site the next time, uncomment the following line:
// config.autoSyncPersistentDataPath = true;
// This autosyncing is currently not the default behavior to avoid regressing
// existing user projects that might rely on the earlier manual
// JS_FileSystem_Sync() behavior, but in future Unity version, this will be
// expected to change.

if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:

var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
document.querySelector("#unity-container").className = "unity-mobile";
canvas.className = "unity-mobile";

// To lower canvas resolution on mobile devices to gain some
// performance, uncomment the following line:
// config.devicePixelRatio = 1;

#if SHOW_DIAGNOSTICS
// position the diagnostics icon in the corner on the canvas
diagnostics_icon.style.position = "fixed";
diagnostics_icon.style.bottom = "10px";
diagnostics_icon.style.right = "0px";
canvas.after(diagnostics_icon);
#endif

} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
canvas.style.width = "{{{ WIDTH }}}px";
canvas.style.height = "{{{ HEIGHT }}}px";
}

#if BACKGROUND_FILENAME
canvas.style.background = "url('" + buildUrl + "/{{{ BACKGROUND_FILENAME.replace(/'/g, '%27') }}}') center / cover";
#endif
document.querySelector("#unity-loading-bar").style.display = "block";

var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
document.querySelector("#unity-progress-bar-full").style.width = 100 * progress + "%";
}).then((unityInstance) => {
document.querySelector("#unity-loading-bar").style.display = "none";
#if SHOW_DIAGNOSTICS
document.getElementById("diagnostics-icon").onclick = () => {
unityDiagnostics.openDiagnosticsDiv(unityInstance.GetMetricsInfo);
};
#endif
document.querySelector("#unity-fullscreen-button").onclick = () => {
document.querySelector('#canvas-container').requestFullscreen();
};

#if DEVELOPMENT_PLAYER
// Unloading web content from DOM so that browser GC can run can be tricky to get right.
// This code snippet shows how to correctly implement a Unity content Unload mechanism to a web page.

// Unloading Unity content enables a web page to reclaim the memory used by Unity, e.g. for
// the purpose of later loading another Unity content instance on the _same_ web page.

// When using this functionality, take caution to carefully make sure to clear all JavaScript code,
// DOM element and event handler references to the old content you may have retained, or
// otherwise the browser's garbage collector will be unable to reclaim the old page.

// N.b. Unity content does _not_ need to be manually unloaded when the user is navigating away from
// the current page to another web page. The browser will take care to clear memory of old visited
// pages automatically. This functionality is only needed if you want to switch between loading
// multiple Unity builds on a single web page.
var quit = document.createElement("button");
quit.style = "margin-left: 5px; background-color: lightgray; border: none; padding: 5px; cursor: pointer";
quit.innerHTML = "Unload";
document.querySelector("#unity-build-title").appendChild(quit);
quit.onclick = () => {
// Quit Unity application execution
unityInstance.Quit().then(() => {
// Remove DOM elements from the page so GC can run
document.querySelector("#unity-container").remove();
canvas = null;
// Remover script elements from the page so GC can run
script.remove();
script = null;
});
};
#endif
}).catch((message) => {
alert(message);
});
};

document.body.appendChild(script);

</script>
</body>
</html>
7 changes: 7 additions & 0 deletions Assets/WebGLTemplates/Reown/index.html.meta

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