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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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body { padding: 0; margin: 0 } | ||
#unity-container { position: absolute } | ||
#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) } | ||
#unity-container.unity-mobile { position: fixed; width: 100%; height: 100% } | ||
#unity-canvas { background: {{{ BACKGROUND_COLOR }}} } | ||
.unity-mobile #unity-canvas { width: 100%; height: 100% } | ||
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none } | ||
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-{{{ SPLASH_SCREEN_STYLE.toLowerCase() }}}.png') no-repeat center } | ||
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-{{{ SPLASH_SCREEN_STYLE.toLowerCase() }}}.png') no-repeat center } | ||
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-{{{ SPLASH_SCREEN_STYLE.toLowerCase() }}}.png') no-repeat center } | ||
#unity-footer { position: relative } | ||
.unity-mobile #unity-footer { display: none } | ||
#unity-logo-title-footer { float:left; width: 102px; height: 38px; background: url('unity-logo-title-footer.png') no-repeat center } | ||
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px } | ||
#unity-fullscreen-button { cursor:pointer; float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center } | ||
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none } |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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<!DOCTYPE html> | ||
<html lang="en-us"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | ||
<title>Unity Web Player | {{{ PRODUCT_NAME }}}</title> | ||
<link rel="shortcut icon" href="TemplateData/favicon.ico"> | ||
<link rel="stylesheet" href="TemplateData/style.css"> | ||
#if SHOW_DIAGNOSTICS | ||
<link rel="stylesheet" href="<<<TemplateData/diagnostics.css>>>"> | ||
<script src="<<<TemplateData/diagnostics.js>>>"></script> | ||
#endif | ||
</head> | ||
<body> | ||
<div id="unity-container" class="unity-desktop"> | ||
<canvas id="unity-canvas" width={{{ WIDTH }}} height={{{ HEIGHT }}} tabindex="-1"></canvas> | ||
<div id="unity-loading-bar"> | ||
<div id="unity-logo"></div> | ||
<div id="unity-progress-bar-empty"> | ||
<div id="unity-progress-bar-full"></div> | ||
</div> | ||
</div> | ||
<div id="unity-warning"> </div> | ||
<div id="unity-footer"> | ||
<div id="unity-logo-title-footer"></div> | ||
<div id="unity-fullscreen-button"></div> | ||
#if SHOW_DIAGNOSTICS | ||
<img id="diagnostics-icon" src="TemplateData/webmemd-icon.png"> | ||
#endif | ||
<div id="unity-build-title">{{{ PRODUCT_NAME }}}</div> | ||
</div> | ||
</div> | ||
<script> | ||
var canvas = document.querySelector("#unity-canvas"); | ||
|
||
// Shows a temporary message banner/ribbon for a few seconds, or | ||
// a permanent error message on top of the canvas if type=='error'. | ||
// If type=='warning', a yellow highlight color is used. | ||
// Modify or remove this function to customize the visually presented | ||
// way that non-critical warnings and error messages are presented to the | ||
// user. | ||
function unityShowBanner(msg, type) { | ||
var warningBanner = document.querySelector("#unity-warning"); | ||
function updateBannerVisibility() { | ||
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none'; | ||
} | ||
var div = document.createElement('div'); | ||
div.innerHTML = msg; | ||
warningBanner.appendChild(div); | ||
if (type == 'error') div.style = 'background: red; padding: 10px;'; | ||
else { | ||
if (type == 'warning') div.style = 'background: yellow; padding: 10px;'; | ||
setTimeout(function() { | ||
warningBanner.removeChild(div); | ||
updateBannerVisibility(); | ||
}, 5000); | ||
} | ||
updateBannerVisibility(); | ||
} | ||
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||
var buildUrl = "Build"; | ||
var loaderUrl = buildUrl + "/{{{ LOADER_FILENAME }}}"; | ||
var config = { | ||
arguments: [], | ||
dataUrl: buildUrl + "/{{{ DATA_FILENAME }}}", | ||
frameworkUrl: buildUrl + "/{{{ FRAMEWORK_FILENAME }}}", | ||
#if USE_THREADS | ||
workerUrl: buildUrl + "/{{{ WORKER_FILENAME }}}", | ||
#endif | ||
#if USE_WASM | ||
codeUrl: buildUrl + "/{{{ CODE_FILENAME }}}", | ||
#endif | ||
#if SYMBOLS_FILENAME | ||
symbolsUrl: buildUrl + "/{{{ SYMBOLS_FILENAME }}}", | ||
#endif | ||
streamingAssetsUrl: "StreamingAssets", | ||
companyName: {{{ JSON.stringify(COMPANY_NAME) }}}, | ||
productName: {{{ JSON.stringify(PRODUCT_NAME) }}}, | ||
productVersion: {{{ JSON.stringify(PRODUCT_VERSION) }}}, | ||
showBanner: unityShowBanner, | ||
}; | ||
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||
// By default, Unity keeps WebGL canvas render target size matched with | ||
// the DOM size of the canvas element (scaled by window.devicePixelRatio) | ||
// Set this to false if you want to decouple this synchronization from | ||
// happening inside the engine, and you would instead like to size up | ||
// the canvas DOM size and WebGL render target sizes yourself. | ||
// config.matchWebGLToCanvasSize = false; | ||
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||
// If you would like all file writes inside Unity Application.persistentDataPath | ||
// directory to automatically persist so that the contents are remembered when | ||
// the user revisits the site the next time, uncomment the following line: | ||
// config.autoSyncPersistentDataPath = true; | ||
// This autosyncing is currently not the default behavior to avoid regressing | ||
// existing user projects that might rely on the earlier manual | ||
// JS_FileSystem_Sync() behavior, but in future Unity version, this will be | ||
// expected to change. | ||
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { | ||
// Mobile device style: fill the whole browser client area with the game canvas: | ||
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var meta = document.createElement('meta'); | ||
meta.name = 'viewport'; | ||
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes'; | ||
document.getElementsByTagName('head')[0].appendChild(meta); | ||
document.querySelector("#unity-container").className = "unity-mobile"; | ||
canvas.className = "unity-mobile"; | ||
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// To lower canvas resolution on mobile devices to gain some | ||
// performance, uncomment the following line: | ||
// config.devicePixelRatio = 1; | ||
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#if SHOW_DIAGNOSTICS | ||
// position the diagnostics icon in the corner on the canvas | ||
diagnostics_icon.style.position = "fixed"; | ||
diagnostics_icon.style.bottom = "10px"; | ||
diagnostics_icon.style.right = "0px"; | ||
canvas.after(diagnostics_icon); | ||
#endif | ||
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} else { | ||
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen: | ||
canvas.style.width = "{{{ WIDTH }}}px"; | ||
canvas.style.height = "{{{ HEIGHT }}}px"; | ||
} | ||
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#if BACKGROUND_FILENAME | ||
canvas.style.background = "url('" + buildUrl + "/{{{ BACKGROUND_FILENAME.replace(/'/g, '%27') }}}') center / cover"; | ||
#endif | ||
document.querySelector("#unity-loading-bar").style.display = "block"; | ||
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var script = document.createElement("script"); | ||
script.src = loaderUrl; | ||
script.onload = () => { | ||
createUnityInstance(canvas, config, (progress) => { | ||
document.querySelector("#unity-progress-bar-full").style.width = 100 * progress + "%"; | ||
}).then((unityInstance) => { | ||
document.querySelector("#unity-loading-bar").style.display = "none"; | ||
#if SHOW_DIAGNOSTICS | ||
document.getElementById("diagnostics-icon").onclick = () => { | ||
unityDiagnostics.openDiagnosticsDiv(unityInstance.GetMetricsInfo); | ||
}; | ||
#endif | ||
document.querySelector("#unity-fullscreen-button").onclick = () => { | ||
document.querySelector('#canvas-container').requestFullscreen(); | ||
}; | ||
|
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#if DEVELOPMENT_PLAYER | ||
// Unloading web content from DOM so that browser GC can run can be tricky to get right. | ||
// This code snippet shows how to correctly implement a Unity content Unload mechanism to a web page. | ||
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// Unloading Unity content enables a web page to reclaim the memory used by Unity, e.g. for | ||
// the purpose of later loading another Unity content instance on the _same_ web page. | ||
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// When using this functionality, take caution to carefully make sure to clear all JavaScript code, | ||
// DOM element and event handler references to the old content you may have retained, or | ||
// otherwise the browser's garbage collector will be unable to reclaim the old page. | ||
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// N.b. Unity content does _not_ need to be manually unloaded when the user is navigating away from | ||
// the current page to another web page. The browser will take care to clear memory of old visited | ||
// pages automatically. This functionality is only needed if you want to switch between loading | ||
// multiple Unity builds on a single web page. | ||
var quit = document.createElement("button"); | ||
quit.style = "margin-left: 5px; background-color: lightgray; border: none; padding: 5px; cursor: pointer"; | ||
quit.innerHTML = "Unload"; | ||
document.querySelector("#unity-build-title").appendChild(quit); | ||
quit.onclick = () => { | ||
// Quit Unity application execution | ||
unityInstance.Quit().then(() => { | ||
// Remove DOM elements from the page so GC can run | ||
document.querySelector("#unity-container").remove(); | ||
canvas = null; | ||
// Remover script elements from the page so GC can run | ||
script.remove(); | ||
script = null; | ||
}); | ||
}; | ||
#endif | ||
}).catch((message) => { | ||
alert(message); | ||
}); | ||
}; | ||
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document.body.appendChild(script); | ||
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</script> | ||
</body> | ||
</html> |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.